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[{"$nulls":52},"PFC Turner",{"$nulls":38}," "]
[{"$nulls":91}," "]
[{"$nulls":52},"Moves",null,null,"11-11",{"$nulls":35}," ",{"$nulls":5},""]
[{"$nulls":52},"HP",null,null,"5/5",{"$nulls":35}," ",{"$nulls":5},""]
[]
[{"$nulls":56},"Notification Log:"]
[]
[]
[{"$nulls":50},"Next",null,null,"Active",{"$nulls":3},"Level successfully initialized!"]
[]
[{"$nulls":50},"Active Unit Info:"]
[{"$nulls":76},"Health:",{"$nulls":6},"5/5"]
[{"$nulls":51},"PFC Kip Turner"]
[]
[{"$nulls":51},"",{"$nulls":15},"XP:",{"$nulls":3},"0/90"]
[]
[{"$nulls":52},"Weapons:"]
[{"$nulls":66},"No Primary Weapon"]
[{"$nulls":66},"Damage:"]
[{"$nulls":66},"Ammo:"]
[{"$nulls":76},"Moving Points:",{"$nulls":6},11]
[{"$nulls":9},"SC",{"$nulls":66},"Running Points:",{"$nulls":6},11]
[]
[{"$nulls":57},"No body attachment",{"$nulls":6},"No muzzle attachment",{"$nulls":6},"Regular Ammo",{"$nulls":4},"Aim/Weapon Aim:",{"$nulls":6},"21/-41"]
[{"$nulls":76},"Defense/DR:",{"$nulls":6},"2/0"]
[{"$nulls":59},"Pistol"]
[{"$nulls":66},"Ammo:",null,null,"Dmg:",null,2,{"$nulls":4},"Status Effects:"]
[{"$nulls":64},"No attachment",{"$nulls":11},""]
[]
[{"$nulls":52},"Grenades:",{"$nulls":6},"Equipment:",{"$nulls":6},"Supply:",{"$nulls":9},"Perks:"]
[{"$nulls":76},""]
[]
[]
[{"$nulls":76},"(Only perks influencing the fight. Click on the list for more info)"]
[]
[{"$nulls":50},"Selected NPC Info:",{"$nulls":24},"Selected Terrain Info:"]
[]
[{"$nulls":51},"Sectoid Commander",{"$nulls":13},"Health:",{"$nulls":6},"15/15",{"$nulls":3},"Ground"]
[{"$nulls":7},"CI",{"$nulls":7},"CI",{"$nulls":29},"CI",{"$nulls":5},"Mind control went out of style. Lasers are 'in' now.",{"$nulls":24},"Location:",null,null,"7X | 24Y",{"$nulls":5},"Health:",null,null,"0"]
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[{"$nulls":6},"CI",{"$nulls":45},"Chance to hit:",{"$nulls":5},"0%",{"$nulls":17},"The only terrain you can walk on."]
[{"$nulls":45},"CI",{"$nulls":6},"Chance to crit:",{"$nulls":5},"0%"]
[{"$nulls":14},"CI"]
[{"$nulls":18},"TU",{"$nulls":33},"Aim/Dmg:",{"$nulls":5},"95/7",{"$nulls":16},"General Info:"]
[{"$nulls":52},"Moves/Attacks:",{"$nulls":5},"8/1"]
[{"$nulls":52},"Defense/DR:",{"$nulls":5},"30/0",{"$nulls":17},"Turn Number:",{"$nulls":4},1,null,"Mission Spiteful Deterrence"]
[{"$nulls":52},"Status Effects:",{"$nulls":3},"",{"$nulls":19},"Threat Lvl:",{"$nulls":4},"Zero",null,"Threat Potential:",{"$nulls":5},0]
[{"$nulls":4},"Attack",null,null,"",{"$nulls":3},"",{"$nulls":3},"",{"$nulls":3},"Use Equipment",{"$nulls":4},"Hunker",{"$nulls":3},"Reload",null,null,"Switch Weapon",{"$nulls":15},"Next Turn"]

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["AutoSave. Saves the first level instance and then only everything that happened afterwards."]
[{"$nulls":10},"General Vars:",{"$nulls":61}," "]
["Action Saves. Actions may only change OID object! (eg shooting damage is a seperate damage action)",{"$nulls":9},4,10,12,"Spiteful Deterrence","Kill all enemy troops. There will be no reinforcements.",0,0,0,12,0,0,{"$nulls":39},"Initial PC Classes (Fighters)",{"$nulls":4},"Does not include Statuseffects, Alive, HP, Moves, and others",{"$nulls":4},"Initial NPCs (Enemies)"]
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[]
[]
[{"$nulls":71},1]
[{"$nulls":71},2]
[{"$nulls":71},3]
[{"$nulls":20},"S","S","S","S","S","S","S","S"]

{"sheet":"LevelSaveScrapyard","index":5,"n_rows":46,"n_cols":72,"rows_kept":46,"hidden":true,"flags":["formulas_cached_only"]}
["This is a saved level. Do not alter anything on this sheet. Use the Leveleditor instead."]
[]
[]
[{"$nulls":19},"E3",{"$nulls":7},"E3",{"$nulls":3},"E3"]
[]
[{"$nulls":41},"E2"]
[{"$nulls":25},"O"]
[]
[]
[{"$nulls":21},"E2",{"$nulls":8},"E2"]
[]
[]
[{"$nulls":40},"E2",{"$nulls":5},"E2"]
[{"$nulls":9},"E1"]
[]
[]
[]
[{"$nulls":20},"E2",{"$nulls":6},"E1"]
[{"$nulls":34},"E2"]
[]
[]
[{"$nulls":30},"E1"]
{"$rows_empty":13}
[{"$nulls":57},4]
[{"$nulls":57},4]
[{"$nulls":57},5]
[]
[]
[]
[]
[{"$nulls":71},1]
[{"$nulls":71},2]
[{"$nulls":28},"S",null,"S",null,"S",{"$nulls":38},3]
[{"$nulls":25},"S",null,"S",null,"S",null,"S",null,"S"]

{"sheet":"LevelSaveSubway","index":6,"n_rows":46,"n_cols":50,"rows_kept":46,"hidden":true,"flags":["formulas_cached_only"]}
["This is a saved level. Do not alter anything on this sheet. Use the Leveleditor instead."]
[]
[]
[]
[]
[{"$nulls":21},"E1"]
{"$rows_empty":14}
[{"$nulls":20},"E1"]
[]
[]
[]
[]
[]
[]
[{"$nulls":20},"E1",{"$nulls":28},"Commander, ADVENT has taken over the town hall of this village and is using it as a comms base. Our mission is to go in and disable their equipment, which will severely handicap their communications in this area. \n\nWe will be approaching in the cover of the abandoned houses surrounding the town centre. Make sure to deal with the ADVENT troops quickly, as we do not want to wait for their reinforcements."]
{"$rows_empty":15}
[{"$nulls":41},"S"]
[{"$nulls":40},"S",null,"S",null,"S"]
[{"$nulls":39},"S",null,"S",null,"S",null,"S"]

{"sheet":"ReplaySaveWDTestPlay","index":7,"n_rows":1726,"n_cols":73,"rows_kept":1726,"hidden":true,"flags":["formulas_cached_only"]}
["AutoSave. Saves the first level instance and then only everything that happened afterwards."]
[{"$nulls":10},"General Vars:",{"$nulls":61}," "]
["Action Saves. Actions may only change OID object! (eg shooting damage is a seperate damage action)",{"$nulls":9},0,0,0,"Destructive Death","Stop the enemies from advancing by defending your position and activating objectives.\r\n\r\nIf any enemy reaches the bottom row or you are unable to collect the objectives (spawn in at the end of turn 5) within the allocated time, you lose. \r\n\r\nPurchase mission rewards with points (obtained by killing enemies and activating objectives) by clicking on the \"WD\" button on the left. \r\n\r\nGood luck commander.",0,0,9999,1,0,{"$nulls":40},"Initial PC Classes (Fighters)",{"$nulls":4},"Does not include Statuseffects, Alive, HP, Moves, and others",{"$nulls":4},"Initial NPCs (Enemies)"]
[]
["TurnNumber","OID","OX",null,"Action",{"$nulls":55},"General","InFight","Specs","Weapon&Ammo","Equipment",{"$nulls":5},"General","Specs","Behavior"]
[1,0,0,0,"TurnBeginning",0,0,0,null,null,3,3,3,3,3,3,3,3,3,3,3,3,11,1,1,3,1,1,1,1,1,1,1,11,1,1,11,1,11,3,11,1,1,1,1,1,11,1,1,1,1,1,11,11,11,{"$nulls":5},"Rudow",23,14,1,10,{"$nulls":5},"Chryssalid",10,3]
[1,1,23,1,"Move",0,17,11,null,null,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2,1,1,1,2,2,1,{"$nulls":5},"RU",1,5,true,3,{"$nulls":5},"CR",10,100]
[1,6,26,2,"Move",0,25,7,null,null,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2,1,1,1,1,2,1,{"$nulls":5},1,null,14,74,2,{"$nulls":5},"Chryssalids <3 you!",0,100]
[1,0,0,0,"Alert",0,0,0,null,null,3,3,3,3,3,3,3,3,3,3,3,3,1,1,1,3,3,2,2,3,1,3,3,2,3,3,2,2,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},0,null,0,1,0,{"$nulls":5},5,0,-10]
[1,6,25,7,"Shoot",4,27,45,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},0,null,2,4,1,{"$nulls":5},43,0,1]
[1,6,25,7,"LogKill",40,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,3,3,3,3,3,3,1,{"$nulls":5},"Tobias",null,30,2,3,{"$nulls":5},45,0,0]
[1,0,0,0,"TileStain",2,27,45,null,null,1,1,1,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,3,1,{"$nulls":8},4,4,{"$nulls":6},10,50]
[1,13,27,45,"Damage",12,0,0,null,null,1,1,1,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,3,1,{"$nulls":8},2,5,{"$nulls":6},1,0.3]
[1,6,25,7,"UseAmmo",1,27,45,null,null,1,1,1,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,3,1,{"$nulls":9},1,{"$nulls":6},0,20]
[1,6,25,7,"ConsumeMoves",0,0,0,null,null,1,1,1,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,3,3,3,3,3,3,1,{"$nulls":9},0,{"$nulls":6},0,-10]
[1,2,25,1,"Move",0,20,7,null,null,1,1,1,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":16},0,true]
[1,2,20,7,"Move",0,20,14,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":16},0,false]
[1,3,27,1,"Move",0,29,9,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,3,3,3,3,3,1,3,3]
[1,4,29,1,"Move",0,33,10,null,null,3,3,3,3,3,1,3,3,3,3,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,3,1,1,1,1,1,1,1]
[1,4,33,10,"Move",0,41,16,null,null,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,3,1,1,1,1,1,1,1]
[1,5,31,1,"Move",0,31,7,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1]
[1,3,29,9,"Move",0,28,17,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1]
[1,11,43,45,"Move",0,36,38,null,null,1,1,1,1,1,1,1,1,1,3,3,1,1,1,1,1,3,3,3,3,3,3,1,3,3,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
[1,12,24,45,"Move",0,26,35,null,null,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1]
[1,14,13,45,"Move",0,12,41,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1]
[1,15,29,45,"Move",0,27,39,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,3,1,3,3,3,3,1,3,1,1,1,1,1,1,1,1,1,1,1,1,3,3,1,3,3,3,3,3,{"$nulls":5},"Gates",25,17,3,10,{"$nulls":5},"Chryssalid",10,3]
[1,15,27,39,"Shoot",0,24,8,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,3,2,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},"GA",1,8,true,0,{"$nulls":5},"CR",10,100]
[1,-1,0,0,"DamageTerrain",8,24,8,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,3,3,1,3,1,1,1,3,2,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},1,null,14,74,1,{"$nulls":5},"Chryssalids <3 you!",0,100]
[1,16,37,45,"Move",0,39,35,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,3,3,1,3,1,1,1,3,2,2,1,1,1,1,3,1,1,1,3,1,1,1,1,2,2,1,3,3,1,3,3,1,{"$nulls":5},0,null,0,3,2,{"$nulls":5},5,0,-10]
[1,17,44,45,"Move",0,45,37,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,3,3,1,2,1,1,1,3,2,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,3,1,3,3,1,{"$nulls":5},0,null,3,4,1,{"$nulls":5},24,0,1]
[1,18,31,45,"Move",0,31,37,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,3,3,1,3,1,1,1,3,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,3,1,3,3,1,{"$nulls":5},"Ray",null,30,2,4,{"$nulls":5},45,0,0]
[1,19,45,45,"Move",0,41,41,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,2,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,3,1,3,3,1,{"$nulls":8},4,0,{"$nulls":6},10,50]
[2,0,0,0,"NextTurn",2,0,0,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,3,1,3,3,1,{"$nulls":8},2,1,{"$nulls":6},1,0.3]
[2,0,0,0,"ThreatLevelSet",1,0,0,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,2,1,1,1,3,1,1,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,3,3,1,3,3,1,{"$nulls":9},7,{"$nulls":6},0,20]
[2,0,0,0,"TurnBeginning",0,0,0,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,2,1,1,2,2,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":9},0,{"$nulls":6},0,-10]
[2,6,25,7,"Shoot",4,26,35,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,3,1,1,2,2,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":16},0,true]
[2,6,25,7,"LogKill",60,0,0,null,null,3,3,3,1,1,1,3,3,3,3,1,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":16},0,false]
[2,0,0,0,"TileStain",2,26,35,null,null,1,1,1,1,1,1,1,1,1,3,1,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1]
[2,12,26,35,"Damage",12,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,3,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1]
[2,6,25,7,"UseAmmo",1,26,35,null,null,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,3,1,1,1,3,1,1,1,1,1,3,3,3,3,3,1,1]
[2,6,25,7,"ConsumeMoves",0,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,3,1,1]
[2,2,20,14,"Move",0,19,27,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,2,1,1,3,3,3,3,3,1,1]
[2,2,19,27,"Move",0,20,27,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,1,1,1,3,3,3,3,3,2,3,3,2,3,3,2,3,1,2,2,1,1,1,1,1,1,1,1,1]
[2,4,41,16,"Move",0,42,24,null,null,1,1,1,3,3,3,3,1,1,1,1,1,1,1,3,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,2,1,1,1]
[2,4,42,24,"Move",0,41,24,null,null,1,1,1,3,3,3,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,2,1,1,1,1,2,2,1,2,1,1,2]
[2,4,41,24,"Move",0,40,25,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,2,1,1,1,1,2,2,1,1,1,1,3,{"$nulls":5},"Johnson",27,8,2,10,{"$nulls":5},"Sectoid",8,1]
[2,4,40,25,"Move",0,43,33,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,2,{"$nulls":5},"JO",1,3,true,2,{"$nulls":5},"SE",7,20]
[2,4,43,33,"Shoot",3,39,35,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,2,{"$nulls":5},1,null,16,74,3,{"$nulls":5},"These sectoids are more human-like than those in the invasion. Still kinda cute.",30,10]
[2,16,39,35,"Damage",7,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,10,1,1,1,1,1,2,3,2,1,1,1,1,1,1,1,1,2,2,3,{"$nulls":5},0,null,5,2,3,{"$nulls":5},3,0,20]
[2,4,43,33,"UseAmmo",1,39,35,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,3,3,2,1,1,1,10,1,10,1,10,1,10,1,10,2,3,3,3,3,3,3,3,3,3,3,3,3,3,{"$nulls":5},0,null,1,3,2,{"$nulls":5},27,90,10]
[2,4,43,33,"ConsumeMoves",0,0,0,{"$nulls":52},"Drake",null,30,2,6,{"$nulls":5},45,90,0]
[2,1,17,11,"Move",0,20,18,{"$nulls":55},3,1,{"$nulls":6},5,4]
[2,1,20,18,"Shoot",1,38,34,{"$nulls":55},2,0,{"$nulls":6},1,0]
[2,-1,0,0,"DamageTerrain",5,38,34,{"$nulls":56},0,{"$nulls":6},10,25]
[2,1,20,18,"UseAmmo",1,38,34,null,null,"TileHasBeenVisible:",{"$nulls":6},"(purely for autosaves. Records uncovered tiles, so that on reload all tiles which had once been visible are in fog of war and not undiscovered)",{"$nulls":46},0,{"$nulls":6},-8,10]
[2,1,20,18,"ConsumeMoves",0,0,0,null,null,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},30,true]
[2,3,28,17,"Move",0,25,24,null,null,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-50,true]
[2,3,25,24,"StatusEffectHunkered",1,0,0,null,null,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,3,25,24,"ConsumeMoves",0,0,0,null,null,false,false,false,false,false,true,true,true,true,true,true,true,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,5,31,7,"Move",0,33,10,null,null,false,false,false,false,false,false,true,true,true,true,true,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,false]
[2,5,33,10,"Shoot",5,37,39,null,null,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,false,false]
[2,-1,0,0,"DamageTerrain",7,37,39,null,null,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,false,false]
[2,5,33,10,"UseAmmo",1,37,39,null,null,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,false,false]
[2,5,33,10,"ConsumeMoves",0,0,0,null,null,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,false,false]
[2,11,36,38,"Move",0,37,28,null,null,true,true,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,14,12,41,"Move",0,11,40,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"Berson",29,8,3,10,{"$nulls":5},"Petard",14,1]
[2,15,27,39,"Move",0,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"BE",1,3,true,1,{"$nulls":5},"PE",5,100]
[2,15,27,33,"Shoot",0,24,8,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},1,null,22,74,1,{"$nulls":5},"Petards just want to hug you. They also have a very explosive temperament.",10,100]
[2,-1,0,0,"DamageTerrain",8,24,8,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,5,3,2,{"$nulls":5},4,0,5]
[2,16,39,35,"Move",0,42,35,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,1,4,3,{"$nulls":5},13,0,1]
[2,17,45,37,"Move",0,45,36,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"Bernd",null,30,2,13,{"$nulls":5},45,0,0]
[2,18,31,37,"Move",0,31,37,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":8},4,0,{"$nulls":6},10,50]
[2,19,41,41,"Move",0,45,40,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":8},2,4,{"$nulls":6},0,0.2]
[3,0,0,0,"NextTurn",3,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},3,{"$nulls":6},0,15]
[3,0,0,0,"ThreatLevelSet",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},0,{"$nulls":6},0,15]
[3,0,0,0,"TurnBeginning",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},0,true]
[3,5,33,10,"Shoot",5,37,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},0,true]
[3,5,33,10,"LogKill",60,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,0,0,0,"TileStain",2,37,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,11,37,28,"Damage",10,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false]
[3,5,33,10,"UseAmmo",1,37,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false]
[3,5,33,10,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false]
[3,6,25,7,"Shoot",4,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false]
[3,15,27,33,"Damage",8,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,6,25,7,"UseAmmo",1,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,6,25,7,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"Edison",31,10,5,10,{"$nulls":5},"Sentry Drone",12,2]
[3,2,20,27,"Move",0,23,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"ED",1,5,false,0,{"$nulls":5},"SD",6,8]
[3,2,23,28,"Move",0,22,31,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},1,null,6,74,1,{"$nulls":5},"A mindless drone with a lot of fire power and no sense for self-preservation.",0,8]
[3,2,22,31,"Shoot",3,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,20,5,1,{"$nulls":5},2,3,0]
[3,2,22,31,"LogKill",30,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,2,5,1,{"$nulls":5},29,65,10]
[3,0,0,0,"TileStain",3,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,false,true,true,{"$nulls":5},"Tobias",null,30,2,11,{"$nulls":5},45,65,0]
[3,15,27,33,"Damage",9,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":8},5,2,{"$nulls":6},8,10]
[3,2,22,31,"UseAmmo",1,27,33,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":8},2,6,{"$nulls":6},1,0]
[3,2,22,31,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},2,{"$nulls":6},10,20]
[3,4,43,33,"Move",0,38,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},0,{"$nulls":6},0,0]
[3,4,38,28,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},30,true]
[3,4,38,28,"Reload",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-100,false]
[3,3,25,24,"Move",0,31,26,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,1,20,18,"Move",0,23,20,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,1,23,20,"Move",0,25,24,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false]
[3,1,25,24,"ConsumeMoves",0,0,0]
[3,1,25,24,"Reload",0,0,0]
[3,14,11,40,"Move",0,14,41]
[3,16,42,35,"Move",0,43,32]
[3,17,45,36,"Move",0,43,33,null,null,"TileColors:"]
[3,18,31,37,"Move",0,39,34,null,null,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},"Newton",26,5,4,10,{"$nulls":5},"Chryssalid",10,3]
[3,19,45,40,"Move",0,45,36,null,null,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},"NE",2,0,false,0,{"$nulls":5},"CR",10,100]
[4,0,0,0,"NextTurn",4,0,0,null,null,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},1,null,18,74,1,{"$nulls":5},"Chryssalids <3 you!",0,100]
[4,0,0,0,"ThreatLevelSet",0,0,0,null,null,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,10921638,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},0,null,20,4,0,{"$nulls":5},5,0,-10]
[4,0,0,0,"TurnBeginning",0,0,0,null,null,14281213,14610923,14281213,14281213,14281213,14281213,14610923,14281213,14281213,14281213,14281213,15853276,15853276,15853276,15853276,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},0,null,0,3,1,{"$nulls":5},37,0,1]
[4,2,22,31,"Move",0,19,31,null,null,14281213,14281213,14610923,14281213,14610923,14610923,14281213,14281213,14281213,14610923,14281213,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":5},"Klaas",null,50,2,11,{"$nulls":5},45,0,0]
[4,5,33,10,"Shoot",5,44,31,null,null,14281213,14281213,14281213,0,0,0,0,0,14281213,14281213,14610923,14281213,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14281213,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,{"$nulls":8},3,5,{"$nulls":6},10,50]
[4,-1,0,0,"DamageTerrain",7,44,31,null,null,14610923,14610923,14281213,0,0,0,0,0,14281213,14610923,14281213,14281213,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14281213,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,{"$nulls":8},2,2,{"$nulls":6},1,0.3]
[4,5,33,10,"UseAmmo",1,44,31,null,null,14281213,14610923,14281213,0,0,0,0,0,14281213,14610923,14610923,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14277081,14277081,14277081,14281213,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,{"$nulls":9},5,{"$nulls":6},0,20]
[4,5,33,10,"ConsumeMoves",0,0,0,null,null,14281213,14281213,14610923,0,0,0,0,0,14281213,14610923,14610923,14281213,14277081,14277081,14277081,14281213,14281213,14281213,10921638,10921638,10921638,10921638,14281213,14281213,14281213,14281213,14281213,10921638,10921638,10921638,10921638,14281213,14281213,14277081,14277081,14277081,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,14281213,{"$nulls":9},0,{"$nulls":6},0,-10]
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[4,2,19,31,"Reload",0,0,0,null,null,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,15853276,14277081,10921638,14277081,14277081,14277081,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,14277081,14277081,14281213,14281213,14610923,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,12566463,12566463,{"$nulls":16},0,20]
[4,14,14,41,"Move",0,12,41,null,null,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,15853276,14277081,10921638,14277081,14277081,14277081,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,14277081,14277081,14281213,14281213,14281213,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,12566463,12566463,{"$nulls":16},0,true]
[4,17,43,33,"Move",0,43,33,null,null,15853276,15853276,15853276,14277081,14277081,14277081,15853276,15853276,15853276,15853276,14277081,10921638,14277081,14277081,14277081,14281213,10921638,10921638,10921638,10921638,10921638,14610923,14281213,14281213,14281213,14281213,14281213,14281213,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,12566463,12566463,{"$nulls":16},0,false]
[4,18,39,34,"Move",0,39,34,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,14277081,10921638,14277081,14277081,14277081,14281213,10921638,10921638,10921638,10921638,10921638,14281213,14281213,14281213,14281213,14281213,14281213,14610923,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,12566463,12566463]
[4,19,45,36,"Move",0,45,34,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,10921638,14277081,14277081,14277081,14281213,10921638,10921638,10921638,10921638,10921638,14610923,14281213,14281213,14281213,14281213,14281213,14610923,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,12566463,12566463]
[5,0,0,0,"NextTurn",5,0,0,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,10921638,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14281213,14281213,16777215,16777215,14281213,14281213,14610923,10921638,10921638,10921638,10921638,10921638,14277081,14277081,14277081,14277081,14277081,5066944,5066944,5066944,5066944,5066944,12566463,12566463]
[5,0,0,0,"ThreatLevelSet",0,0,0,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,16777215,16777215,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,5066944,5066944,5066944,5066944,5066944,12566463,12566463]
[5,0,0,0,"TurnBeginning",0,0,0,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,16777215,14277081,14277081,14277081,14277081,14277081,14277081,15849925,15849925,14277081,14277081,5066944,5066944,5066944,5066944,5066944,12566463,12566463]
[5,6,33,4,"Shoot",4,44,34,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,15853276,14277081,14277081,14277081,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,15853276,12566463,15849925,15849925,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463]
[5,-1,0,0,"DamageTerrain",8,44,34,null,null,14277081,14277081,14277081,16777215,16777215,16777215,16777215,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,411543,12566463,12566463,12566463]
[5,6,33,4,"UseAmmo",1,44,34,null,null,14277081,14277081,14277081,16777215,16777215,16777215,16777215,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,411543,12566463,12566463,12566463,12566463,411543,411543,12566463,411543,12566463,12566463,4626167]
[5,6,33,4,"ConsumeMoves",0,0,0,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,411543,12566463,12566463,12566463,12566463,411543,411543,12566463,12566463,12566463,12566463,411543,{"$nulls":15},"White Chryssalid",8,-20]
[5,4,39,24,"Move",0,41,26,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,12566463,12566463,12566463,12566463,12566463,411543,411543,12566463,12566463,12566463,12566463,4626167,{"$nulls":15},"CW",8,100]
[5,4,41,26,"Move",0,42,26,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,4626167,{"$nulls":15},"The little brother of the standard Chryssalid. Uses cover and tries to hide.",0,100]
[5,4,42,26,"Move",0,43,26,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,4626167,12566463,12566463,12566463,12566463,12566463,12566463,12566463,12566463,411543,411543,411543,{"$nulls":15},6,0,20]
[5,4,43,26,"Shoot",74,43,33,null,null,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,15853276,15853276,15853276,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,14277081,15853276,15853276,411543,411543,411543,411543,411543,411543,411543,411543,411543,411543,411543,411543,{"$nulls":15},31,0,1]
[5,17,43,33,"Damage",4,0,0,{"$nulls":62},45,0,0]
[5,4,43,26,"UseAmmo",1,43,33,{"$nulls":63},6,20]
[5,4,43,26,"ConsumeMoves",0,0,0,{"$nulls":63},1,0]
[5,3,35,25,"Move",0,42,29,{"$nulls":63},0,30]
[5,3,42,29,"Shoot",2,43,33,{"$nulls":63},0,20]
[5,3,42,29,"LogKill",70,0,0,{"$nulls":63},0,true]
[5,0,0,0,"TileStain",2,43,33,{"$nulls":63},0,false]
[5,17,43,33,"Damage",6,0,0]
[5,3,42,29,"UseAmmo",1,43,33]
[5,3,42,29,"ConsumeMoves",0,0,0]
[5,5,33,10,"ConsumeMoves",0,0,0]
[5,5,33,10,"Reload",0,0,0]
[5,1,32,26,"Move",0,28,30]
[5,2,19,31,"Move",0,10,30]
[5,1,28,30,"Move",0,19,31]
[5,-2,0,0,"SpawnIn",2,24,45,{"$nulls":62},"Petard",14,1]
[5,-2,0,0,"SpawnIn",3,26,45,{"$nulls":62},"PE",5,100]
[5,-2,0,0,"SpawnIn",3,39,45,{"$nulls":62},"Petards just want to hug you. They also have a very explosive temperament.",10,100]
[5,-2,0,0,"SpawnIn",5,31,45,{"$nulls":62},4,0,5]
[5,-2,0,0,"SpawnIn",5,28,45,{"$nulls":62},45,0,1]
[5,-2,0,0,"SpawnIn",2,36,45,{"$nulls":62},45,0,0]
[5,-2,0,0,"SpawnIn",1,43,45,{"$nulls":63},10,50]
[5,-2,0,0,"SpawnIn",3,17,45,{"$nulls":63},0,0.2]
[5,-2,0,0,"SpawnIn",4,32,45,{"$nulls":63},0,15]
[5,-2,0,0,"SpawnIn",2,25,45,{"$nulls":63},0,15]
[5,-2,0,0,"SpawnIn",5,21,45,{"$nulls":63},0,true]
[5,14,12,41,"Move",0,8,40,{"$nulls":63},0,true]
[5,18,39,34,"Move",0,41,34]
[5,19,45,34,"Move",0,44,34]
[5,20,24,45,"Move",0,25,39]
[5,20,25,39,"Shoot",0,32,11]
[5,-1,0,0,"DamageTerrain",8,32,11]
[5,21,26,45,"Move",0,21,42]
[5,21,21,42,"Shoot",0,18,32]
[5,-1,0,0,"DamageTerrain",5,18,32]
[5,22,39,45,"Move",0,45,40]
[5,23,31,45,"Move",0,35,35]
[5,24,28,45,"Move",0,24,35]
[5,25,36,45,"Move",0,38,39]
[5,25,38,39,"Shoot",0,34,3]
[5,-1,0,0,"DamageTerrain",8,34,3]
[5,26,43,45,"Move",0,45,39]
[5,27,17,45,"Move",0,12,41]
[5,27,12,41,"Shoot",152,10,30]
[5,2,10,30,"Damage",1,0,0]
[5,28,32,45,"Move",0,29,43]
[5,29,25,45,"Move",0,23,39]
[5,29,23,39,"Shoot",151,19,31]
[5,1,19,31,"Damage",6,0,0]
[5,30,21,45,"Move",0,15,36]
[5,0,0,0,"CreateObjective",0,11,15]
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[6,0,0,0,"ThreatLevelSet",0,0,0]
[6,0,0,0,"TurnBeginning",0,0,0]
[6,5,33,10,"Shoot",5,36,34]
[6,-1,0,0,"DamageTerrain",7,36,34]
[6,5,33,10,"UseAmmo",1,36,34]
[6,5,33,10,"ConsumeMoves",0,0,0]
[6,6,33,4,"Shoot",4,35,35]
[6,6,33,4,"LogKill",60,0,0]
[6,0,0,0,"TileStain",2,35,35]
[6,23,35,35,"Damage",12,0,0]
[6,6,33,4,"UseAmmo",1,35,35]
[6,6,33,4,"ConsumeMoves",0,0,0]
[6,4,43,26,"Move",0,28,30]
[6,4,28,30,"SwitchWeapon",0,0,0]
[6,4,28,30,"Shoot",3,24,35]
[6,4,28,30,"LogKill",60,0,0]
[6,0,0,0,"TileStain",2,24,35]
[6,24,24,35,"Damage",10,0,0]
[6,4,28,30,"UseAmmo",1,24,35]
[6,4,28,30,"ConsumeMoves",0,0,0]
[6,3,42,29,"Move",0,40,25]
[6,0,0,0,"Smoked",1,41,32]
[6,0,0,0,"Smoked",1,41,33]
[6,0,0,0,"Smoked",1,41,34]
[6,0,0,0,"Smoked",1,42,31]
[6,0,0,0,"Smoked",1,42,32]
[6,0,0,0,"Smoked",1,42,33]
[6,0,0,0,"Smoked",1,42,34]
[6,0,0,0,"Smoked",1,42,35]
[6,0,0,0,"Smoked",1,43,31]
[6,0,0,0,"Smoked",1,43,32]
[6,0,0,0,"Smoked",1,43,33]
[6,0,0,0,"Smoked",1,43,34]
[6,0,0,0,"Smoked",1,43,35]
[6,0,0,0,"Smoked",1,44,31]
[6,0,0,0,"Smoked",1,44,32]
[6,0,0,0,"Smoked",1,44,33]
[6,0,0,0,"Smoked",1,44,34]
[6,0,0,0,"Smoked",1,44,35]
[6,0,0,0,"Smoked",1,45,32]
[6,0,0,0,"Smoked",1,45,33]
[6,0,0,0,"Smoked",1,45,34]
[6,3,40,25,"UseGrenade",1,0,0]
[6,3,40,25,"ConsumeMoves",0,0,0]
[6,2,10,30,"Move",0,8,34]
[6,2,8,34,"Shoot",3,15,36]
[6,30,15,36,"Damage",7,0,0]
[6,2,8,34,"UseAmmo",1,15,36]
[6,2,8,34,"ConsumeMoves",0,0,0]
[6,-1,0,0,"DamageTerrain",6,22,38]
[6,-1,0,0,"DamageTerrain",6,22,39]
[6,-1,0,0,"DamageTerrain",6,22,40]
[6,-1,0,0,"DamageTerrain",6,23,37]
[6,-1,0,0,"DamageTerrain",8,23,38]
[6,29,23,39,"Damage",6,0,0]
[6,-1,0,0,"DamageTerrain",8,23,40]
[6,-1,0,0,"DamageTerrain",6,23,41]
[6,-1,0,0,"DamageTerrain",6,24,37]
[6,-1,0,0,"DamageTerrain",8,24,38]
[6,-1,0,0,"DamageTerrain",10,24,39]
[6,-1,0,0,"DamageTerrain",8,24,40]
[6,-1,0,0,"DamageTerrain",6,24,41]
[6,-1,0,0,"DamageTerrain",6,25,37]
[6,-1,0,0,"DamageTerrain",8,25,38]
[6,20,25,39,"Damage",6,0,0]
[6,-1,0,0,"DamageTerrain",8,25,40]
[6,-1,0,0,"DamageTerrain",6,25,41]
[6,-1,0,0,"DamageTerrain",6,26,38]
[6,-1,0,0,"DamageTerrain",6,26,39]
[6,-1,0,0,"DamageTerrain",6,26,40]
[6,1,19,31,"UseGrenade",1,0,0]
[6,1,19,31,"ConsumeMoves",0,0,0]
[6,14,8,40,"Move",0,5,40]
[6,18,41,34,"Move",0,40,34]
[6,19,44,34,"Move",0,43,33]
[6,20,25,39,"Move",0,24,36]
[6,20,24,36,"Shoot",0,27,31]
[6,-1,0,0,"DamageTerrain",8,27,31]
[6,21,21,42,"Move",0,22,37]
[6,21,22,37,"Shoot",152,19,31]
[6,1,19,31,"Damage",3,0,0]
[6,22,45,40,"Move",0,45,36]
[6,25,38,39,"Move",0,36,33]
[6,25,36,33,"Shoot",0,34,3]
[6,-1,0,0,"DamageTerrain",8,34,3]
[6,26,45,39,"Move",0,45,37]
[6,27,12,41,"Move",0,8,40]
[6,27,8,40,"Shoot",152,19,31]
[6,1,19,31,"Damage",3,0,0]
[6,28,29,43,"Move",0,26,43]
[6,29,23,39,"Move",0,21,36]
[6,29,21,36,"Shoot",151,19,31]
[6,1,19,31,"Damage",6,0,0]
[6,0,0,0,"TileStain",1,19,31]
[6,30,15,36,"Move",0,13,33]
[7,0,0,0,"NextTurn",7,0,0]
[7,0,0,0,"ThreatLevelSet",0,0,0]
[7,0,0,0,"Smoked",-1,41,32]
[7,0,0,0,"Smoked",-1,41,33]
[7,0,0,0,"Smoked",-1,41,34]
[7,0,0,0,"Smoked",-1,42,31]
[7,0,0,0,"Smoked",-1,42,32]
[7,0,0,0,"Smoked",-1,42,33]
[7,0,0,0,"Smoked",-1,42,34]
[7,0,0,0,"Smoked",-1,42,35]
[7,0,0,0,"Smoked",-1,43,31]
[7,0,0,0,"Smoked",-1,43,32]
[7,0,0,0,"Smoked",-1,43,33]
[7,0,0,0,"Smoked",-1,43,34]
[7,0,0,0,"Smoked",-1,43,35]
[7,0,0,0,"Smoked",-1,44,31]
[7,0,0,0,"Smoked",-1,44,32]
[7,0,0,0,"Smoked",-1,44,33]
[7,0,0,0,"Smoked",-1,44,34]
[7,0,0,0,"Smoked",-1,44,35]
[7,0,0,0,"Smoked",-1,45,32]
[7,0,0,0,"Smoked",-1,45,33]
[7,0,0,0,"Smoked",-1,45,34]
[7,0,0,0,"TurnBeginning",0,0,0]
[7,2,8,34,"Move",0,6,32]
[7,2,6,32,"Shoot",3,14,34]
[7,-1,0,0,"DamageTerrain",7,14,34]
[7,2,6,32,"UseAmmo",1,14,34]
[7,2,6,32,"ConsumeMoves",0,0,0]
[7,5,33,10,"Shoot",5,36,33]
[7,25,36,33,"Damage",5,0,0]
[7,5,33,10,"UseAmmo",1,36,33]
[7,5,33,10,"ConsumeMoves",0,0,0]
[7,6,33,4,"Shoot",4,36,33]
[7,6,33,4,"LogKill",30,0,0]
[7,0,0,0,"TileStain",3,36,33]
[7,25,36,33,"Damage",8,0,0]
[7,6,33,4,"UseAmmo",1,36,33]
[7,6,33,4,"ConsumeMoves",0,0,0]
[7,3,40,25,"Shoot",2,43,33]
[7,19,43,33,"Damage",4,0,0]
[7,3,40,25,"UseAmmo",1,43,33]
[7,3,40,25,"ConsumeMoves",0,0,0]
[7,4,28,30,"Move",0,22,31]
[7,4,22,31,"Shoot",3,21,36]
[7,4,22,31,"LogKill",30,0,0]
[7,0,0,0,"TileStain",3,21,36]
[7,29,21,36,"Damage",6,0,0]
[7,4,22,31,"UseAmmo",1,21,36]
[7,4,22,31,"ConsumeMoves",0,0,0]
[7,14,5,40,"Move",0,3,38]
[7,18,40,34,"Move",0,40,34]
[7,19,43,33,"Move",0,43,33]
[7,20,24,36,"Move",0,26,33]
[7,20,26,33,"Shoot",151,22,31]
[7,4,22,31,"Damage",7,0,0]
[7,21,22,37,"Move",0,19,37]
[7,21,19,37,"Shoot",152,22,31]
[7,4,22,31,"Damage",4,0,0]
[7,0,0,0,"TileStain",1,22,31]
[7,22,45,36,"Move",0,44,34]
[7,22,44,34,"Shoot",0,41,26]
[7,-1,0,0,"DamageTerrain",5,41,26]
[7,26,45,37,"Move",0,45,34]
[7,27,8,40,"Move",0,10,33]
[7,27,10,33,"Shoot",152,6,32]
[7,2,6,32,"Damage",1,0,0]
[7,28,26,43,"Move",0,21,42]
[7,30,13,33,"Move",0,11,30]
[8,0,0,0,"NextTurn",8,0,0]
[8,0,0,0,"ThreatLevelSet",0,0,0]
[8,0,0,0,"TurnBeginning",0,0,0]
[8,2,6,32,"Move",0,9,25]
[8,0,0,0,"WDSpendPoints",10,0,0]
[8,0,0,0,"TileStain",1,3,38]
[8,14,3,38,"Damage",14,0,0]
[8,0,0,0,"TileStain",2,40,34]
[8,18,40,34,"Damage",8,0,0]
[8,0,0,0,"TileStain",1,43,33]
[8,19,43,33,"Damage",10,0,0]
[8,0,0,0,"TileStain",3,26,33]
[8,20,26,33,"Damage",6,0,0]
[8,0,0,0,"TileStain",2,19,37]
[8,21,19,37,"Damage",8,0,0]
[8,0,0,0,"TileStain",2,44,34]
[8,22,44,34,"Damage",8,0,0]
[8,0,0,0,"TileStain",1,45,34]
[8,26,45,34,"Damage",6,0,0]
[8,0,0,0,"TileStain",2,10,33]
[8,27,10,33,"Damage",8,0,0]
[8,0,0,0,"TileStain",1,21,42]
[8,28,21,42,"Damage",14,0,0]
[8,0,0,0,"TileStain",2,11,30]
[8,30,11,30,"Damage",3,0,0]
[8,2,9,25,"Move",0,10,29]
[8,2,10,29,"Move",0,11,29]
[8,2,11,29,"Move",0,12,27]
[8,3,40,25,"Move",0,38,28]
[8,5,33,10,"Move",0,29,10]
[8,6,33,4,"ConsumeMoves",0,0,0]
[8,6,33,4,"Reload",0,0,0]
[8,3,38,28,"ConsumeMoves",0,0,0]
[8,3,38,28,"Reload",0,0,0]
[9,0,0,0,"NextTurn",9,0,0]
[9,0,0,0,"ThreatLevelSet",0,0,0]
[9,0,0,0,"TurnBeginning",0,0,0]
[9,2,12,27,"Move",0,11,16]
[9,2,11,16,"FulfillVictoryCondition",0,11,15]
[9,2,11,16,"Move",0,11,19]
[9,3,38,28,"Move",0,32,26]
[10,0,0,0,"NextTurn",10,0,0]
[10,0,0,0,"ThreatLevelSet",0,0,0]
[10,0,0,0,"TurnBeginning",0,0,0]
[10,3,32,26,"Move",0,28,30]
[10,3,28,30,"Move",0,25,26]
[10,2,11,19,"Move",0,25,14]
[10,5,29,10,"Move",0,24,14]
[10,6,33,4,"Move",0,35,7]
[10,6,35,7,"Move",0,33,10]
[10,-2,0,0,"SpawnIn",5,22,45]
[10,-2,0,0,"SpawnIn",1,14,45]
[10,-2,0,0,"SpawnIn",2,41,45]
[10,-2,0,0,"SpawnIn",5,19,45]
[10,-2,0,0,"SpawnIn",3,34,45]
[10,-2,0,0,"SpawnIn",4,43,45]
[10,-2,0,0,"SpawnIn",2,39,45]
[10,-2,0,0,"SpawnIn",3,32,45]
[10,-2,0,0,"SpawnIn",3,40,45]
[10,-2,0,0,"SpawnIn",3,26,45]
[10,-2,0,0,"SpawnIn",6,18,45]
[10,-2,0,0,"SpawnIn",5,29,45]
[10,-2,0,0,"SpawnIn",1,35,45]
[10,31,22,45,"Move",0,20,35]
[10,32,14,45,"Move",0,11,40]
[10,33,41,45,"Move",0,37,40]
[10,33,37,40,"Shoot",0,34,11]
[10,-1,0,0,"DamageTerrain",8,34,11]
[10,34,19,45,"Move",0,17,35]
[10,35,34,45,"Move",0,40,41]
[10,36,43,45,"Move",0,39,41]
[10,37,39,45,"Move",0,36,39]
[10,37,36,39,"Shoot",0,34,9]
[10,-1,0,0,"DamageTerrain",8,34,9]
[10,38,32,45,"Move",0,29,43]
[10,38,29,43,"Shoot",0,26,27]
[10,-1,0,0,"DamageTerrain",5,26,27]
[10,39,40,45,"Move",0,45,40]
[10,40,26,45,"Move",0,21,42]
[10,41,18,45,"Move",0,22,37]
[10,42,29,45,"Move",0,26,35]
[10,43,35,45,"Move",0,31,42]
[10,0,0,0,"CreateObjective",0,17,34]
[11,0,0,0,"NextTurn",11,0,0]
[11,0,0,0,"ThreatLevelSet",0,0,0]
[11,0,0,0,"TurnBeginning",0,0,0]
[11,3,25,26,"Shoot",2,26,35]
[11,42,26,35,"Damage",6,0,0]
[11,3,25,26,"UseAmmo",1,26,35]
[11,3,25,26,"ConsumeMoves",0,0,0]
[11,6,33,10,"Shoot",4,36,39]
[11,37,36,39,"Damage",5,0,0]
[11,6,33,10,"UseAmmo",1,36,39]
[11,6,33,10,"ConsumeMoves",0,0,0]
[11,2,25,14,"Move",0,24,21]
[11,2,24,21,"Move",0,25,24]
[11,2,25,24,"Move",0,22,27]
[11,2,22,27,"Shoot",3,25,34]
[11,-1,0,0,"DamageTerrain",7,25,34]
[11,2,22,27,"UseAmmo",1,25,34]
[11,2,22,27,"ConsumeMoves",0,0,0]
[11,5,24,14,"Move",0,22,11]
[11,5,22,11,"Move",0,19,11]
[11,31,20,35,"Move",0,24,26]
[11,31,24,26,"Shoot",154,25,26]
[11,3,25,26,"Damage",9,0,0]
[11,0,0,0,"TileStain",1,25,26]
[11,32,11,40,"Move",0,6,40]
[11,33,37,40,"Move",0,34,34]
[11,33,34,34,"Shoot",0,34,11]
[11,-1,0,0,"DamageTerrain",8,34,11]
[11,34,17,35,"Move",0,14,25]
[11,35,40,41,"Move",0,45,39]
[11,36,39,41,"Move",0,41,41]
[11,37,36,39,"Move",0,34,35]
[11,37,34,35,"Shoot",0,34,11]
[11,-1,0,0,"DamageTerrain",8,34,11]
[11,38,29,43,"Move",0,28,37]
[11,38,28,37,"Shoot",0,23,26]
[11,-1,0,0,"DamageTerrain",5,23,26]
[11,39,45,40,"Move",0,45,34]
[11,40,21,42,"Move",0,19,37]
[11,41,22,37,"Move",0,21,29]
[11,42,26,35,"Move",0,24,31]
[11,43,31,42,"Move",0,31,37]
[12,0,0,0,"NextTurn",12,0,0]
[12,0,0,0,"ThreatLevelSet",0,0,0]
[12,0,0,0,"TurnBeginning",0,0,0]
[12,2,22,27,"Move",0,19,25]
[12,2,19,25,"Shoot",3,24,26]
[12,31,24,26,"Damage",7,0,0]
[12,2,19,25,"UseAmmo",1,24,26]
[12,2,19,25,"ConsumeMoves",0,0,0]
[12,6,33,10,"Shoot",4,34,35]
[12,37,34,35,"Damage",5,0,0]
[12,6,33,10,"UseAmmo",1,34,35]
[12,6,33,10,"ConsumeMoves",0,0,0]
[12,5,19,11,"Move",0,17,11]
[12,5,17,11,"Move",0,21,11]
[12,5,21,11,"Shoot",5,24,26]
[12,5,21,11,"LogKill",60,0,0]
[12,0,0,0,"TileStain",2,24,26]
[12,31,24,26,"Damage",10,0,0]
[12,5,21,11,"UseAmmo",1,24,26]
[12,5,21,11,"ConsumeMoves",0,0,0]
[12,32,6,40,"Move",0,3,37]
[12,33,34,34,"Move",0,32,28]
[12,33,32,28,"Shoot",0,18,26]
[12,-1,0,0,"DamageTerrain",8,18,26]
[12,34,14,25,"Move",0,13,15]
[12,35,45,39,"Move",0,44,34]
[12,35,44,34,"Shoot",0,34,11]
[12,-1,0,0,"DamageTerrain",5,34,11]
[12,36,41,41,"Move",0,42,41]
[12,37,34,35,"Move",0,33,34]
[12,38,28,37,"Move",0,29,31]
[12,38,29,31,"Shoot",0,32,9]
[12,-1,0,0,"DamageTerrain",5,32,9]
[12,39,45,34,"Move",0,43,33]
[12,40,19,37,"Move",0,18,32]
[12,41,21,29,"Move",0,16,26]
[12,42,24,31,"Move",0,22,27]
[12,43,31,37,"Move",0,32,31]
[13,0,0,0,"NextTurn",13,0,0]
[13,0,0,0,"ThreatLevelSet",0,0,0]
[13,0,0,0,"TurnBeginning",0,0,0]
[13,2,19,25,"Move",0,20,18]
[13,0,0,0,"WDSpendPoints",4,0,0]
[13,2,20,18,"UseGrenade",-1,0,0]
[13,2,20,18,"UseEquipment",-1,0,0]
[13,2,20,18,"SwitchWeapon",0,0,0]
[13,2,20,18,"UseAmmo",-99,0,0]
[13,2,20,18,"SwitchWeapon",0,0,0]
[13,2,20,18,"UseAmmo",-99,0,0]
[13,2,20,18,"Shoot",3,14,14]
[13,-1,0,0,"DamageTerrain",7,14,14]
[13,2,20,18,"UseAmmo",1,14,14]
[13,2,20,18,"ConsumeMoves",0,0,0]
[13,5,21,11,"Move",0,18,12]
[13,5,18,12,"ConsumeMoves",0,0,0]
[13,5,18,12,"Reload",0,0,0]
[13,6,33,10,"Shoot",4,29,31]
[13,6,33,10,"LogKill",40,0,0]
[13,0,0,0,"TileStain",2,29,31]
[13,38,29,31,"Damage",12,0,0]
[13,6,33,10,"UseAmmo",1,29,31]
[13,6,33,10,"ConsumeMoves",0,0,0]
[13,32,3,37,"Move",0,3,33]
[13,33,32,28,"Move",0,29,22]
[13,33,29,22,"Shoot",0,32,11]
[13,-1,0,0,"DamageTerrain",8,32,11]
[13,34,13,15,"Move",0,18,11]
[13,34,18,11,"Shoot",154,18,12]
[13,5,18,12,"Damage",8,0,0]
[13,35,44,34,"Move",0,39,29]
[13,36,42,41,"Move",0,45,40]
[13,37,33,34,"Move",0,32,33]
[13,39,43,33,"Move",0,42,26]
[13,40,18,32,"Move",0,16,27]
[13,41,16,26,"Move",0,16,18]
[13,42,22,27,"Move",0,25,24]
[13,43,32,31,"Move",0,32,25]
[14,0,0,0,"NextTurn",14,0,0]
[14,0,0,0,"ThreatLevelSet",0,0,0]
[14,0,0,0,"TurnBeginning",0,0,0]
[14,2,20,18,"Move",0,16,22]
[14,2,16,22,"Move",0,17,29]
[14,2,17,29,"Shoot",3,16,27]
[14,2,17,29,"LogKill",40,0,0]
[14,0,0,0,"TileStain",2,16,27]
[14,40,16,27,"Damage",10,0,0]
[14,2,17,29,"UseAmmo",1,16,27]
[14,2,17,29,"ConsumeMoves",0,0,0]
[14,5,18,12,"Shoot",5,18,11]
[14,34,18,11,"Damage",7,0,0]
[14,5,18,12,"UseAmmo",1,18,11]
[14,5,18,12,"ConsumeMoves",0,0,0]
[14,6,33,10,"SwitchWeapon",0,0,0]
[14,6,33,10,"Shoot",74,19,10]
[14,-1,0,0,"DamageTerrain",3,19,10]
[14,6,33,10,"UseAmmo",1,19,10]
[14,6,33,10,"ConsumeMoves",0,0,0]
[14,32,3,33,"Move",0,6,32]
[14,33,29,22,"Move",0,28,16]
[14,34,18,11,"Move",0,19,12]
[14,34,19,12,"Shoot",154,18,12]
[14,5,18,12,"Damage",8,0,0]
[14,0,0,0,"TileStain",1,18,12]
[14,35,39,29,"Move",0,42,22]
[14,36,45,40,"Move",0,45,36]
[14,37,32,33,"Move",0,32,32]
[14,39,42,26,"Move",0,40,25]
[14,39,40,25,"Shoot",0,32,9]
[14,-1,0,0,"DamageTerrain",5,32,9]
[14,41,16,18,"Move",0,13,20]
[14,42,25,24,"Move",0,24,20]
[14,43,32,25,"Move",0,29,19]
[14,43,29,19,"Shoot",0,34,9]
[14,-1,0,0,"DamageTerrain",4,34,9]
[15,0,0,0,"NextTurn",15,0,0]
[15,0,0,0,"ThreatLevelSet",0,0,0]
[15,0,0,0,"TurnBeginning",0,0,0]
[15,2,17,29,"Move",0,17,33]
[15,2,17,33,"FulfillVictoryCondition",0,17,34]
[15,0,0,0,"WDSpendPoints",10,0,0]
[15,0,0,0,"TileStain",1,6,32]
[15,32,6,32,"Damage",6,0,0]
[15,0,0,0,"TileStain",3,28,16]
[15,33,28,16,"Damage",12,0,0]
[15,0,0,0,"TileStain",2,19,12]
[15,34,19,12,"Damage",3,0,0]
[15,0,0,0,"TileStain",2,42,22]
[15,35,42,22,"Damage",8,0,0]
[15,0,0,0,"TileStain",1,45,36]
[15,36,45,36,"Damage",14,0,0]
[15,0,0,0,"TileStain",3,32,32]
[15,37,32,32,"Damage",2,0,0]
[15,0,0,0,"TileStain",2,40,25]
[15,39,40,25,"Damage",8,0,0]
[15,0,0,0,"TileStain",2,13,20]
[15,41,13,20,"Damage",8,0,0]
[15,0,0,0,"TileStain",2,24,20]
[15,42,24,20,"Damage",4,0,0]
[15,0,0,0,"TileStain",1,29,19]
[15,43,29,19,"Damage",6,0,0]
[15,2,17,33,"Move",0,19,31]
[15,2,19,31,"ConsumeMoves",0,0,0]
[15,2,19,31,"Reload",0,0,0]
[15,6,33,10,"ConsumeMoves",0,0,0]
[15,6,33,10,"Reload",0,0,0]
[15,-2,0,0,"SpawnIn",4,24,45]
[15,-2,0,0,"SpawnIn",3,13,45]
[15,-2,0,0,"SpawnIn",1,35,45]
[15,-2,0,0,"SpawnIn",5,34,45]
[15,-2,0,0,"SpawnIn",1,32,45]
[15,-2,0,0,"SpawnIn",5,19,45]
[15,-2,0,0,"SpawnIn",3,36,45]
[15,-2,0,0,"SpawnIn",5,43,45]
[15,-2,0,0,"SpawnIn",3,27,45]
[15,-2,0,0,"SpawnIn",4,28,45]
[15,-2,0,0,"SpawnIn",5,37,45]
[15,-2,0,0,"SpawnIn",6,44,45]
[15,-2,0,0,"SpawnIn",6,31,45]
[15,-2,0,0,"SpawnIn",4,45,45]
[15,-2,0,0,"SpawnIn",2,26,45]
[15,44,24,45,"Move",0,21,42]
[15,45,13,45,"Move",0,15,41]
[15,46,35,45,"Move",0,39,41]
[15,46,39,41,"Shoot",0,32,11]
[15,-1,0,0,"DamageTerrain",4,32,11]
[15,47,34,45,"Move",0,35,35]
[15,48,32,45,"Move",0,29,43]
[15,49,19,45,"Move",0,20,35]
[15,50,36,45,"Move",0,40,41]
[15,51,43,45,"Move",0,35,38]
[15,52,27,45,"Move",0,20,43]
[15,52,20,43,"Shoot",152,19,31]
[15,2,19,31,"Damage",1,0,0]
[15,53,28,45,"Move",0,26,43]
[15,54,37,45,"Move",0,34,35]
[15,55,44,45,"Move",0,45,37]
[15,56,31,45,"Move",0,31,37]
[15,57,45,45,"Move",0,44,41]
[15,58,26,45,"Move",0,27,39]
[15,0,0,0,"CreateObjective",0,42,17]
[15,0,0,0,"CreateObjective",0,16,23]
[16,0,0,0,"NextTurn",16,0,0]
[16,0,0,0,"ThreatLevelSet",0,0,0]
[16,0,0,0,"TurnBeginning",0,0,0]
[16,2,19,31,"Move",0,16,28]
[16,2,16,28,"Move",0,16,22]
[16,2,16,22,"FulfillVictoryCondition",0,16,23]
[16,2,16,22,"Move",0,15,19]
[16,6,33,10,"SwitchWeapon",0,0,0]
[16,6,33,10,"Move",0,40,16]
[16,6,40,16,"ConsumeMoves",0,0,0]
[16,6,40,16,"Reload",0,0,0]
[16,44,21,42,"Move",0,22,37]
[16,45,15,41,"Move",0,11,40]
[16,46,39,41,"Move",0,45,40]
[16,47,35,35,"Move",0,36,25]
[16,48,29,43,"Move",0,28,37]
[16,49,20,35,"Move",0,24,26]
[16,50,40,41,"Move",0,45,39]
[16,51,35,38,"Move",0,35,28]
[16,52,20,43,"Move",0,19,37]
[16,53,26,43,"Move",0,21,42]
[16,54,34,35,"Move",0,35,25]
[16,55,45,37,"Move",0,40,34]
[16,56,31,37,"Move",0,39,34]
[16,57,44,41,"Move",0,45,36]
[16,58,27,39,"Move",0,24,33]
[17,0,0,0,"NextTurn",17,0,0]
[17,0,0,0,"ThreatLevelSet",0,0,0]
[17,0,0,0,"TurnBeginning",0,0,0]
[17,6,40,16,"Move",0,42,16]
[17,6,42,16,"FulfillVictoryCondition",0,42,17]
[17,0,0,0,"WDSpendPoints",20,0,0]
[17,-1,0,0,"DamageTerrain",0,5,37]
[17,-1,0,0,"DamageTerrain",0,5,38]
[17,-1,0,0,"DamageTerrain",0,5,39]
[17,-1,0,0,"DamageTerrain",0,5,40]
[17,-1,0,0,"DamageTerrain",0,5,41]
[17,-1,0,0,"DamageTerrain",0,6,35]
[17,-1,0,0,"DamageTerrain",0,6,36]
[17,-1,0,0,"DamageTerrain",0,6,37]
[17,-1,0,0,"DamageTerrain",0,6,38]
[17,-1,0,0,"DamageTerrain",0,6,39]
[17,-1,0,0,"DamageTerrain",0,6,40]
[17,-1,0,0,"DamageTerrain",0,6,41]
[17,-1,0,0,"DamageTerrain",0,6,42]
[17,-1,0,0,"DamageTerrain",0,6,43]
[17,-1,0,0,"DamageTerrain",0,7,34]
[17,-1,0,0,"DamageTerrain",0,7,35]
[17,-1,0,0,"DamageTerrain",0,7,36]
[17,-1,0,0,"DamageTerrain",0,7,37]
[17,-1,0,0,"DamageTerrain",0,7,38]
[17,-1,0,0,"DamageTerrain",0,7,39]
[17,-1,0,0,"DamageTerrain",0,7,40]
[17,-1,0,0,"DamageTerrain",0,7,41]
[17,-1,0,0,"DamageTerrain",0,7,42]
[17,-1,0,0,"DamageTerrain",0,7,43]
[17,-1,0,0,"DamageTerrain",0,7,44]
[17,-1,0,0,"DamageTerrain",0,8,34]
[17,-1,0,0,"DamageTerrain",0,8,35]
[17,-1,0,0,"DamageTerrain",0,8,36]
[17,-1,0,0,"DamageTerrain",0,8,37]
[17,-1,0,0,"DamageTerrain",0,8,38]
[17,-1,0,0,"DamageTerrain",0,8,39]
[17,-1,0,0,"DamageTerrain",0,8,40]
[17,-1,0,0,"DamageTerrain",0,8,41]
[17,-1,0,0,"DamageTerrain",0,8,42]
[17,-1,0,0,"DamageTerrain",0,8,43]
[17,-1,0,0,"DamageTerrain",0,8,44]
[17,-1,0,0,"DamageTerrain",0,9,33]
[17,-1,0,0,"DamageTerrain",0,9,34]
[17,-1,0,0,"DamageTerrain",0,9,35]
[17,-1,0,0,"DamageTerrain",0,9,36]
[17,-1,0,0,"DamageTerrain",0,9,37]
[17,-1,0,0,"DamageTerrain",2,9,38]
[17,-1,0,0,"DamageTerrain",2,9,39]
[17,-1,0,0,"DamageTerrain",2,9,40]
[17,-1,0,0,"DamageTerrain",0,9,41]
[17,-1,0,0,"DamageTerrain",0,9,42]
[17,-1,0,0,"DamageTerrain",0,9,43]
[17,-1,0,0,"DamageTerrain",0,9,44]
[17,-1,0,0,"DamageTerrain",0,9,45]
[17,-1,0,0,"DamageTerrain",0,10,33]
[17,-1,0,0,"DamageTerrain",0,10,34]
[17,-1,0,0,"DamageTerrain",0,10,35]
[17,-1,0,0,"DamageTerrain",0,10,36]
[17,-1,0,0,"DamageTerrain",2,10,37]
[17,-1,0,0,"DamageTerrain",4,10,38]
[17,-1,0,0,"DamageTerrain",4,10,39]
[17,-1,0,0,"DamageTerrain",4,10,40]
[17,-1,0,0,"DamageTerrain",2,10,41]
[17,-1,0,0,"DamageTerrain",0,10,42]
[17,-1,0,0,"DamageTerrain",0,10,43]
[17,-1,0,0,"DamageTerrain",0,10,44]
[17,-1,0,0,"DamageTerrain",0,10,45]
[17,-1,0,0,"DamageTerrain",0,11,33]
[17,-1,0,0,"DamageTerrain",0,11,34]
[17,-1,0,0,"DamageTerrain",0,11,35]
[17,-1,0,0,"DamageTerrain",0,11,36]
[17,-1,0,0,"DamageTerrain",2,11,37]
[17,-1,0,0,"DamageTerrain",4,11,38]
[17,-1,0,0,"DamageTerrain",6,11,39]
[17,-1,0,0,"LogKill",40,0,0]
[17,0,0,0,"TileStain",2,11,40]
[17,45,11,40,"Damage",8,0,0]
[17,-1,0,0,"DamageTerrain",2,11,41]
[17,-1,0,0,"DamageTerrain",0,11,42]
[17,-1,0,0,"DamageTerrain",0,11,43]
[17,-1,0,0,"DamageTerrain",0,11,44]
[17,-1,0,0,"DamageTerrain",0,11,45]
[17,-1,0,0,"DamageTerrain",0,12,33]
[17,-1,0,0,"DamageTerrain",0,12,34]
[17,-1,0,0,"DamageTerrain",0,12,35]
[17,-1,0,0,"DamageTerrain",0,12,36]
[17,-1,0,0,"DamageTerrain",2,12,37]
[17,-1,0,0,"DamageTerrain",4,12,38]
[17,-1,0,0,"DamageTerrain",4,12,39]
[17,-1,0,0,"DamageTerrain",4,12,40]
[17,-1,0,0,"DamageTerrain",2,12,41]
[17,-1,0,0,"DamageTerrain",0,12,42]
[17,-1,0,0,"DamageTerrain",0,12,43]
[17,-1,0,0,"DamageTerrain",0,12,44]
[17,-1,0,0,"DamageTerrain",0,12,45]
[17,-1,0,0,"DamageTerrain",0,13,33]
[17,-1,0,0,"DamageTerrain",0,13,34]
[17,-1,0,0,"DamageTerrain",0,13,35]
[17,-1,0,0,"DamageTerrain",0,13,36]
[17,-1,0,0,"DamageTerrain",0,13,37]
[17,-1,0,0,"DamageTerrain",2,13,38]
[17,-1,0,0,"DamageTerrain",2,13,39]
[17,-1,0,0,"DamageTerrain",2,13,40]
[17,-1,0,0,"DamageTerrain",0,13,41]
[17,-1,0,0,"DamageTerrain",0,13,42]
[17,-1,0,0,"DamageTerrain",0,13,43]
[17,-1,0,0,"DamageTerrain",0,13,44]
[17,-1,0,0,"DamageTerrain",0,13,45]
[17,-1,0,0,"DamageTerrain",0,14,34]
[17,-1,0,0,"DamageTerrain",0,14,35]
[17,-1,0,0,"DamageTerrain",0,14,36]
[17,-1,0,0,"DamageTerrain",0,14,37]
[17,-1,0,0,"DamageTerrain",0,14,38]
[17,-1,0,0,"DamageTerrain",0,14,39]
[17,-1,0,0,"DamageTerrain",0,14,40]
[17,-1,0,0,"DamageTerrain",0,14,41]
[17,-1,0,0,"DamageTerrain",0,14,42]
[17,-1,0,0,"DamageTerrain",0,14,43]
[17,-1,0,0,"DamageTerrain",0,14,44]
[17,-1,0,0,"DamageTerrain",0,15,34]
[17,-1,0,0,"DamageTerrain",0,15,35]
[17,-1,0,0,"DamageTerrain",0,15,36]
[17,-1,0,0,"DamageTerrain",0,15,37]
[17,-1,0,0,"DamageTerrain",0,15,38]
[17,-1,0,0,"DamageTerrain",0,15,39]
[17,-1,0,0,"DamageTerrain",0,15,40]
[17,-1,0,0,"DamageTerrain",0,15,41]
[17,-1,0,0,"DamageTerrain",0,15,42]
[17,-1,0,0,"DamageTerrain",0,15,43]
[17,-1,0,0,"DamageTerrain",0,15,44]
[17,-1,0,0,"DamageTerrain",0,16,35]
[17,-1,0,0,"DamageTerrain",0,16,36]
[17,-1,0,0,"DamageTerrain",0,16,37]
[17,-1,0,0,"DamageTerrain",0,16,38]
[17,-1,0,0,"DamageTerrain",0,16,39]
[17,-1,0,0,"DamageTerrain",0,16,40]
[17,-1,0,0,"DamageTerrain",0,16,41]
[17,-1,0,0,"DamageTerrain",0,16,42]
[17,-1,0,0,"DamageTerrain",0,16,43]
[17,-1,0,0,"DamageTerrain",0,17,37]
[17,-1,0,0,"DamageTerrain",0,17,38]
[17,-1,0,0,"DamageTerrain",0,17,39]
[17,-1,0,0,"DamageTerrain",0,17,40]
[17,-1,0,0,"DamageTerrain",0,17,41]
[17,-1,0,0,"DamageTerrain",0,1,26]
[17,-1,0,0,"DamageTerrain",0,1,27]
[17,-1,0,0,"DamageTerrain",0,1,28]
[17,-1,0,0,"DamageTerrain",0,1,29]
[17,-1,0,0,"DamageTerrain",0,1,30]
[17,-1,0,0,"DamageTerrain",2,1,31]
[17,-1,0,0,"DamageTerrain",2,1,32]
[17,-1,0,0,"DamageTerrain",2,1,33]
[17,-1,0,0,"DamageTerrain",0,1,34]
[17,-1,0,0,"DamageTerrain",0,1,35]
[17,-1,0,0,"DamageTerrain",0,1,36]
[17,-1,0,0,"DamageTerrain",0,1,37]
[17,-1,0,0,"DamageTerrain",0,1,38]
[17,-1,0,0,"DamageTerrain",0,2,26]
[17,-1,0,0,"DamageTerrain",0,2,27]
[17,-1,0,0,"DamageTerrain",0,2,28]
[17,-1,0,0,"DamageTerrain",0,2,29]
[17,-1,0,0,"DamageTerrain",2,2,30]
[17,-1,0,0,"DamageTerrain",4,2,31]
[17,-1,0,0,"DamageTerrain",4,2,32]
[17,-1,0,0,"DamageTerrain",4,2,33]
[17,-1,0,0,"DamageTerrain",2,2,34]
[17,-1,0,0,"DamageTerrain",0,2,35]
[17,-1,0,0,"DamageTerrain",0,2,36]
[17,-1,0,0,"DamageTerrain",0,2,37]
[17,-1,0,0,"DamageTerrain",0,2,38]
[17,-1,0,0,"DamageTerrain",0,3,26]
[17,-1,0,0,"DamageTerrain",0,3,27]
[17,-1,0,0,"DamageTerrain",0,3,28]
[17,-1,0,0,"DamageTerrain",0,3,29]
[17,-1,0,0,"DamageTerrain",2,3,30]
[17,-1,0,0,"DamageTerrain",4,3,31]
[17,-1,0,0,"DamageTerrain",6,3,32]
[17,-1,0,0,"DamageTerrain",4,3,33]
[17,-1,0,0,"DamageTerrain",2,3,34]
[17,-1,0,0,"DamageTerrain",0,3,35]
[17,-1,0,0,"DamageTerrain",0,3,36]
[17,-1,0,0,"DamageTerrain",0,3,37]
[17,-1,0,0,"DamageTerrain",0,3,38]
[17,-1,0,0,"DamageTerrain",0,4,26]
[17,-1,0,0,"DamageTerrain",0,4,27]
[17,-1,0,0,"DamageTerrain",0,4,28]
[17,-1,0,0,"DamageTerrain",0,4,29]
[17,-1,0,0,"DamageTerrain",2,4,30]
[17,-1,0,0,"DamageTerrain",4,4,31]
[17,-1,0,0,"DamageTerrain",4,4,32]
[17,-1,0,0,"DamageTerrain",4,4,33]
[17,-1,0,0,"DamageTerrain",2,4,34]
[17,-1,0,0,"DamageTerrain",0,4,35]
[17,-1,0,0,"DamageTerrain",0,4,36]
[17,-1,0,0,"DamageTerrain",0,4,37]
[17,-1,0,0,"DamageTerrain",0,4,38]
[17,-1,0,0,"DamageTerrain",0,5,26]
[17,-1,0,0,"DamageTerrain",0,5,27]
[17,-1,0,0,"DamageTerrain",0,5,28]
[17,-1,0,0,"DamageTerrain",0,5,29]
[17,-1,0,0,"DamageTerrain",0,5,30]
[17,-1,0,0,"DamageTerrain",2,5,31]
[17,-1,0,0,"DamageTerrain",2,5,32]
[17,-1,0,0,"DamageTerrain",2,5,33]
[17,-1,0,0,"DamageTerrain",0,5,34]
[17,-1,0,0,"DamageTerrain",0,5,35]
[17,-1,0,0,"DamageTerrain",0,5,36]
[17,-1,0,0,"DamageTerrain",0,5,37]
[17,-1,0,0,"DamageTerrain",0,5,38]
[17,-1,0,0,"DamageTerrain",0,6,27]
[17,-1,0,0,"DamageTerrain",0,6,28]
[17,-1,0,0,"DamageTerrain",0,6,29]
[17,-1,0,0,"DamageTerrain",0,6,30]
[17,-1,0,0,"DamageTerrain",0,6,31]
[17,-1,0,0,"DamageTerrain",0,6,32]
[17,-1,0,0,"DamageTerrain",0,6,33]
[17,-1,0,0,"DamageTerrain",0,6,34]
[17,-1,0,0,"DamageTerrain",0,6,35]
[17,-1,0,0,"DamageTerrain",0,6,36]
[17,-1,0,0,"DamageTerrain",0,6,37]
[17,-1,0,0,"DamageTerrain",0,7,27]
[17,-1,0,0,"DamageTerrain",0,7,28]
[17,-1,0,0,"DamageTerrain",0,7,29]
[17,-1,0,0,"DamageTerrain",0,7,30]
[17,-1,0,0,"DamageTerrain",0,7,31]
[17,-1,0,0,"DamageTerrain",0,7,32]
[17,-1,0,0,"DamageTerrain",0,7,33]
[17,-1,0,0,"DamageTerrain",0,7,34]
[17,-1,0,0,"DamageTerrain",0,7,35]
[17,-1,0,0,"DamageTerrain",0,7,36]
[17,-1,0,0,"DamageTerrain",0,7,37]
[17,-1,0,0,"DamageTerrain",0,8,28]
[17,-1,0,0,"DamageTerrain",0,8,29]
[17,-1,0,0,"DamageTerrain",0,8,30]
[17,-1,0,0,"DamageTerrain",0,8,31]
[17,-1,0,0,"DamageTerrain",0,8,32]
[17,-1,0,0,"DamageTerrain",0,8,33]
[17,-1,0,0,"DamageTerrain",0,8,34]
[17,-1,0,0,"DamageTerrain",0,8,35]
[17,-1,0,0,"DamageTerrain",0,8,36]
[17,-1,0,0,"DamageTerrain",0,9,30]
[17,-1,0,0,"DamageTerrain",0,9,31]
[17,-1,0,0,"DamageTerrain",0,9,32]
[17,-1,0,0,"DamageTerrain",0,9,33]
[17,-1,0,0,"DamageTerrain",0,9,34]
[17,44,22,37,"Damage",2,0,0]
[17,-1,0,0,"DamageTerrain",0,22,38]
[17,-1,0,0,"DamageTerrain",0,22,39]
[17,-1,0,0,"DamageTerrain",0,22,40]
[17,-1,0,0,"DamageTerrain",0,22,41]
[17,-1,0,0,"DamageTerrain",0,23,36]
[17,-1,0,0,"DamageTerrain",0,23,37]
[17,-1,0,0,"DamageTerrain",0,23,38]
[17,-1,0,0,"DamageTerrain",0,23,39]
[17,-1,0,0,"DamageTerrain",0,23,40]
[17,-1,0,0,"DamageTerrain",0,23,41]
[17,-1,0,0,"DamageTerrain",0,23,42]
[17,-1,0,0,"DamageTerrain",0,24,35]
[17,-1,0,0,"DamageTerrain",0,24,36]
[17,-1,0,0,"DamageTerrain",0,24,37]
[17,-1,0,0,"DamageTerrain",2,24,38]
[17,-1,0,0,"DamageTerrain",2,24,39]
[17,-1,0,0,"DamageTerrain",2,24,40]
[17,-1,0,0,"DamageTerrain",0,24,41]
[17,-1,0,0,"DamageTerrain",0,24,42]
[17,-1,0,0,"DamageTerrain",0,24,43]
[17,-1,0,0,"DamageTerrain",0,25,35]
[17,-1,0,0,"DamageTerrain",0,25,36]
[17,-1,0,0,"DamageTerrain",2,25,37]
[17,-1,0,0,"DamageTerrain",4,25,38]
[17,-1,0,0,"DamageTerrain",4,25,39]
[17,-1,0,0,"DamageTerrain",4,25,40]
[17,-1,0,0,"DamageTerrain",2,25,41]
[17,-1,0,0,"DamageTerrain",0,25,42]
[17,-1,0,0,"DamageTerrain",0,25,43]
[17,-1,0,0,"DamageTerrain",0,26,35]
[17,-1,0,0,"DamageTerrain",0,26,36]
[17,-1,0,0,"DamageTerrain",2,26,37]
[17,-1,0,0,"DamageTerrain",4,26,38]
[17,-1,0,0,"DamageTerrain",6,26,39]
[17,-1,0,0,"DamageTerrain",4,26,40]
[17,-1,0,0,"DamageTerrain",2,26,41]
[17,-1,0,0,"DamageTerrain",0,26,42]
[17,-1,0,0,"DamageTerrain",0,26,43]
[17,-1,0,0,"DamageTerrain",0,27,35]
[17,-1,0,0,"DamageTerrain",0,27,36]
[17,-1,0,0,"DamageTerrain",2,27,37]
[17,-1,0,0,"DamageTerrain",4,27,38]
[17,-1,0,0,"DamageTerrain",4,27,39]
[17,-1,0,0,"DamageTerrain",4,27,40]
[17,-1,0,0,"DamageTerrain",2,27,41]
[17,-1,0,0,"DamageTerrain",0,27,42]
[17,-1,0,0,"DamageTerrain",0,27,43]
[17,-1,0,0,"DamageTerrain",0,28,35]
[17,-1,0,0,"DamageTerrain",0,28,36]
[17,48,28,37,"Damage",4,0,0]
[17,-1,0,0,"DamageTerrain",2,28,38]
[17,-1,0,0,"DamageTerrain",2,28,39]
[17,-1,0,0,"DamageTerrain",2,28,40]
[17,-1,0,0,"DamageTerrain",0,28,41]
[17,-1,0,0,"DamageTerrain",0,28,42]
[17,-1,0,0,"DamageTerrain",0,28,43]
[17,-1,0,0,"DamageTerrain",0,29,36]
[17,-1,0,0,"DamageTerrain",0,29,37]
[17,-1,0,0,"DamageTerrain",0,29,38]
[17,-1,0,0,"DamageTerrain",0,29,39]
[17,-1,0,0,"DamageTerrain",0,29,40]
[17,-1,0,0,"DamageTerrain",0,29,41]
[17,-1,0,0,"DamageTerrain",0,29,42]
[17,-1,0,0,"DamageTerrain",0,30,37]
[17,-1,0,0,"DamageTerrain",0,30,38]
[17,-1,0,0,"DamageTerrain",0,30,39]
[17,-1,0,0,"DamageTerrain",0,30,40]
[17,-1,0,0,"DamageTerrain",0,30,41]
[17,-1,0,0,"DamageTerrain",0,9,34]
[17,-1,0,0,"DamageTerrain",0,9,35]
[17,-1,0,0,"DamageTerrain",0,9,36]
[17,-1,0,0,"DamageTerrain",0,9,37]
[17,-1,0,0,"DamageTerrain",0,9,38]
[17,-1,0,0,"DamageTerrain",0,10,32]
[17,-1,0,0,"DamageTerrain",0,10,33]
[17,-1,0,0,"DamageTerrain",0,10,34]
[17,-1,0,0,"DamageTerrain",0,10,35]
[17,-1,0,0,"DamageTerrain",0,10,36]
[17,-1,0,0,"DamageTerrain",0,10,37]
[17,-1,0,0,"DamageTerrain",0,10,38]
[17,-1,0,0,"DamageTerrain",0,10,39]
[17,-1,0,0,"DamageTerrain",0,10,40]
[17,-1,0,0,"DamageTerrain",0,11,31]
[17,-1,0,0,"DamageTerrain",0,11,32]
[17,-1,0,0,"DamageTerrain",0,11,33]
[17,-1,0,0,"DamageTerrain",0,11,34]
[17,-1,0,0,"DamageTerrain",0,11,35]
[17,-1,0,0,"DamageTerrain",0,11,36]
[17,-1,0,0,"DamageTerrain",0,11,37]
[17,-1,0,0,"DamageTerrain",0,11,38]
[17,-1,0,0,"DamageTerrain",0,11,39]
[17,-1,0,0,"DamageTerrain",0,11,40]
[17,-1,0,0,"DamageTerrain",0,11,41]
[17,-1,0,0,"DamageTerrain",0,12,31]
[17,-1,0,0,"DamageTerrain",0,12,32]
[17,-1,0,0,"DamageTerrain",0,12,33]
[17,-1,0,0,"DamageTerrain",0,12,34]
[17,-1,0,0,"DamageTerrain",0,12,35]
[17,-1,0,0,"DamageTerrain",0,12,36]
[17,-1,0,0,"DamageTerrain",0,12,37]
[17,-1,0,0,"DamageTerrain",0,12,38]
[17,-1,0,0,"DamageTerrain",0,12,39]
[17,-1,0,0,"DamageTerrain",0,12,40]
[17,-1,0,0,"DamageTerrain",0,12,41]
[17,-1,0,0,"DamageTerrain",0,13,30]
[17,-1,0,0,"DamageTerrain",0,13,31]
[17,-1,0,0,"DamageTerrain",0,13,32]
[17,-1,0,0,"DamageTerrain",0,13,33]
[17,-1,0,0,"DamageTerrain",0,13,34]
[17,-1,0,0,"DamageTerrain",2,13,35]
[17,-1,0,0,"DamageTerrain",2,13,36]
[17,-1,0,0,"DamageTerrain",2,13,37]
[17,-1,0,0,"DamageTerrain",0,13,38]
[17,-1,0,0,"DamageTerrain",0,13,39]
[17,-1,0,0,"DamageTerrain",0,13,40]
[17,-1,0,0,"DamageTerrain",0,13,41]
[17,-1,0,0,"DamageTerrain",0,13,42]
[17,-1,0,0,"DamageTerrain",0,14,30]
[17,-1,0,0,"DamageTerrain",0,14,31]
[17,-1,0,0,"DamageTerrain",0,14,32]
[17,-1,0,0,"DamageTerrain",0,14,33]
[17,-1,0,0,"DamageTerrain",2,14,34]
[17,-1,0,0,"DamageTerrain",4,14,35]
[17,-1,0,0,"DamageTerrain",4,14,36]
[17,-1,0,0,"DamageTerrain",4,14,37]
[17,-1,0,0,"DamageTerrain",2,14,38]
[17,-1,0,0,"DamageTerrain",0,14,39]
[17,-1,0,0,"DamageTerrain",0,14,40]
[17,-1,0,0,"DamageTerrain",0,14,41]
[17,-1,0,0,"DamageTerrain",0,14,42]
[17,-1,0,0,"DamageTerrain",0,15,30]
[17,-1,0,0,"DamageTerrain",0,15,31]
[17,-1,0,0,"DamageTerrain",0,15,32]
[17,-1,0,0,"DamageTerrain",0,15,33]
[17,-1,0,0,"DamageTerrain",2,15,34]
[17,-1,0,0,"DamageTerrain",4,15,35]
[17,-1,0,0,"DamageTerrain",6,15,36]
[17,-1,0,0,"DamageTerrain",4,15,37]
[17,-1,0,0,"DamageTerrain",2,15,38]
[17,-1,0,0,"DamageTerrain",0,15,39]
[17,-1,0,0,"DamageTerrain",0,15,40]
[17,-1,0,0,"DamageTerrain",0,15,41]
[17,-1,0,0,"DamageTerrain",0,15,42]
[17,-1,0,0,"DamageTerrain",0,16,30]
[17,-1,0,0,"DamageTerrain",0,16,31]
[17,-1,0,0,"DamageTerrain",0,16,32]
[17,-1,0,0,"DamageTerrain",0,16,33]
[17,-1,0,0,"DamageTerrain",2,16,34]
[17,-1,0,0,"DamageTerrain",4,16,35]
[17,-1,0,0,"DamageTerrain",4,16,36]
[17,-1,0,0,"DamageTerrain",4,16,37]
[17,-1,0,0,"DamageTerrain",2,16,38]
[17,-1,0,0,"DamageTerrain",0,16,39]
[17,-1,0,0,"DamageTerrain",0,16,40]
[17,-1,0,0,"DamageTerrain",0,16,41]
[17,-1,0,0,"DamageTerrain",0,16,42]
[17,-1,0,0,"DamageTerrain",0,17,30]
[17,-1,0,0,"DamageTerrain",0,17,31]
[17,-1,0,0,"DamageTerrain",0,17,32]
[17,-1,0,0,"DamageTerrain",0,17,33]
[17,-1,0,0,"DamageTerrain",0,17,34]
[17,-1,0,0,"DamageTerrain",2,17,35]
[17,-1,0,0,"DamageTerrain",2,17,36]
[17,-1,0,0,"DamageTerrain",2,17,37]
[17,-1,0,0,"DamageTerrain",0,17,38]
[17,-1,0,0,"DamageTerrain",0,17,39]
[17,-1,0,0,"DamageTerrain",0,17,40]
[17,-1,0,0,"DamageTerrain",0,17,41]
[17,-1,0,0,"DamageTerrain",0,17,42]
[17,-1,0,0,"DamageTerrain",0,18,31]
[17,-1,0,0,"DamageTerrain",0,18,32]
[17,-1,0,0,"DamageTerrain",0,18,33]
[17,-1,0,0,"DamageTerrain",0,18,34]
[17,-1,0,0,"DamageTerrain",0,18,35]
[17,-1,0,0,"DamageTerrain",0,18,36]
[17,-1,0,0,"DamageTerrain",0,18,37]
[17,-1,0,0,"DamageTerrain",0,18,38]
[17,-1,0,0,"DamageTerrain",0,18,39]
[17,-1,0,0,"DamageTerrain",0,18,40]
[17,-1,0,0,"DamageTerrain",0,18,41]
[17,-1,0,0,"DamageTerrain",0,19,31]
[17,-1,0,0,"DamageTerrain",0,19,32]
[17,-1,0,0,"DamageTerrain",0,19,33]
[17,-1,0,0,"DamageTerrain",0,19,34]
[17,-1,0,0,"DamageTerrain",0,19,35]
[17,-1,0,0,"DamageTerrain",0,19,36]
[17,52,19,37,"Damage",2,0,0]
[17,-1,0,0,"DamageTerrain",0,19,38]
[17,-1,0,0,"DamageTerrain",0,19,39]
[17,-1,0,0,"DamageTerrain",0,19,40]
[17,-1,0,0,"DamageTerrain",0,19,41]
[17,-1,0,0,"DamageTerrain",0,20,32]
[17,-1,0,0,"DamageTerrain",0,20,33]
[17,-1,0,0,"DamageTerrain",0,20,34]
[17,-1,0,0,"DamageTerrain",0,20,35]
[17,-1,0,0,"DamageTerrain",0,20,36]
[17,-1,0,0,"DamageTerrain",0,20,37]
[17,-1,0,0,"DamageTerrain",0,20,38]
[17,-1,0,0,"DamageTerrain",0,20,39]
[17,-1,0,0,"DamageTerrain",0,20,40]
[17,-1,0,0,"DamageTerrain",0,21,34]
[17,-1,0,0,"DamageTerrain",0,21,35]
[17,-1,0,0,"DamageTerrain",0,21,36]
[17,-1,0,0,"DamageTerrain",0,21,37]
[17,-1,0,0,"DamageTerrain",0,21,38]
[17,-1,0,0,"DamageTerrain",0,9,31]
[17,-1,0,0,"DamageTerrain",0,9,32]
[17,-1,0,0,"DamageTerrain",0,9,33]
[17,-1,0,0,"DamageTerrain",0,9,34]
[17,-1,0,0,"DamageTerrain",0,9,35]
[17,-1,0,0,"DamageTerrain",0,10,29]
[17,-1,0,0,"DamageTerrain",0,10,30]
[17,-1,0,0,"DamageTerrain",0,10,31]
[17,-1,0,0,"DamageTerrain",0,10,32]
[17,-1,0,0,"DamageTerrain",0,10,33]
[17,-1,0,0,"DamageTerrain",0,10,34]
[17,-1,0,0,"DamageTerrain",0,10,35]
[17,-1,0,0,"DamageTerrain",0,10,36]
[17,-1,0,0,"DamageTerrain",0,10,37]
[17,-1,0,0,"DamageTerrain",0,11,28]
[17,-1,0,0,"DamageTerrain",0,11,29]
[17,-1,0,0,"DamageTerrain",0,11,30]
[17,-1,0,0,"DamageTerrain",0,11,31]
[17,-1,0,0,"DamageTerrain",0,11,32]
[17,-1,0,0,"DamageTerrain",0,11,33]
[17,-1,0,0,"DamageTerrain",0,11,34]
[17,-1,0,0,"DamageTerrain",0,11,35]
[17,-1,0,0,"DamageTerrain",0,11,36]
[17,-1,0,0,"DamageTerrain",0,11,37]
[17,-1,0,0,"DamageTerrain",0,11,38]
[17,-1,0,0,"DamageTerrain",0,12,27]
[17,-1,0,0,"DamageTerrain",0,12,28]
[17,-1,0,0,"DamageTerrain",0,12,29]
[17,-1,0,0,"DamageTerrain",0,12,30]
[17,-1,0,0,"DamageTerrain",0,12,31]
[17,-1,0,0,"DamageTerrain",0,12,32]
[17,-1,0,0,"DamageTerrain",0,12,33]
[17,-1,0,0,"DamageTerrain",0,12,34]
[17,-1,0,0,"DamageTerrain",0,12,35]
[17,-1,0,0,"DamageTerrain",0,12,36]
[17,-1,0,0,"DamageTerrain",0,12,37]
[17,-1,0,0,"DamageTerrain",0,12,38]
[17,-1,0,0,"DamageTerrain",0,12,39]
[17,-1,0,0,"DamageTerrain",0,13,27]
[17,-1,0,0,"DamageTerrain",0,13,28]
[17,-1,0,0,"DamageTerrain",0,13,29]
[17,-1,0,0,"DamageTerrain",0,13,30]
[17,-1,0,0,"DamageTerrain",0,13,31]
[17,-1,0,0,"DamageTerrain",0,13,32]
[17,-1,0,0,"DamageTerrain",0,13,33]
[17,-1,0,0,"DamageTerrain",0,13,34]
[17,-1,0,0,"DamageTerrain",0,13,35]
[17,-1,0,0,"DamageTerrain",0,13,36]
[17,-1,0,0,"DamageTerrain",0,13,37]
[17,-1,0,0,"DamageTerrain",0,13,38]
[17,-1,0,0,"DamageTerrain",0,13,39]
[17,-1,0,0,"DamageTerrain",0,14,26]
[17,-1,0,0,"DamageTerrain",0,14,27]
[17,-1,0,0,"DamageTerrain",0,14,28]
[17,-1,0,0,"DamageTerrain",0,14,29]
[17,-1,0,0,"DamageTerrain",0,14,30]
[17,-1,0,0,"DamageTerrain",0,14,31]
[17,-1,0,0,"DamageTerrain",2,14,32]
[17,-1,0,0,"DamageTerrain",2,14,33]
[17,-1,0,0,"DamageTerrain",2,14,34]
[17,-1,0,0,"DamageTerrain",0,14,35]
[17,-1,0,0,"DamageTerrain",0,14,36]
[17,-1,0,0,"DamageTerrain",0,14,37]
[17,-1,0,0,"DamageTerrain",0,14,38]
[17,-1,0,0,"DamageTerrain",0,14,39]
[17,-1,0,0,"DamageTerrain",0,14,40]
[17,-1,0,0,"DamageTerrain",0,15,26]
[17,-1,0,0,"DamageTerrain",0,15,27]
[17,-1,0,0,"DamageTerrain",0,15,28]
[17,-1,0,0,"DamageTerrain",0,15,29]
[17,-1,0,0,"DamageTerrain",0,15,30]
[17,-1,0,0,"DamageTerrain",2,15,31]
[17,-1,0,0,"DamageTerrain",4,15,32]
[17,-1,0,0,"DamageTerrain",4,15,33]
[17,-1,0,0,"DamageTerrain",4,15,34]
[17,-1,0,0,"DamageTerrain",2,15,35]
[17,-1,0,0,"DamageTerrain",0,15,36]
[17,-1,0,0,"DamageTerrain",0,15,37]
[17,-1,0,0,"DamageTerrain",0,15,38]
[17,-1,0,0,"DamageTerrain",0,15,39]
[17,-1,0,0,"DamageTerrain",0,15,40]
[17,-1,0,0,"DamageTerrain",0,16,26]
[17,-1,0,0,"DamageTerrain",0,16,27]
[17,-1,0,0,"DamageTerrain",0,16,28]
[17,-1,0,0,"DamageTerrain",0,16,29]
[17,-1,0,0,"DamageTerrain",0,16,30]
[17,-1,0,0,"DamageTerrain",2,16,31]
[17,-1,0,0,"DamageTerrain",4,16,32]
[17,-1,0,0,"DamageTerrain",6,16,33]
[17,-1,0,0,"DamageTerrain",4,16,34]
[17,-1,0,0,"DamageTerrain",2,16,35]
[17,-1,0,0,"DamageTerrain",0,16,36]
[17,-1,0,0,"DamageTerrain",0,16,37]
[17,-1,0,0,"DamageTerrain",0,16,38]
[17,-1,0,0,"DamageTerrain",0,16,39]
[17,-1,0,0,"DamageTerrain",0,16,40]
[17,-1,0,0,"DamageTerrain",0,17,26]
[17,-1,0,0,"DamageTerrain",0,17,27]
[17,-1,0,0,"DamageTerrain",0,17,28]
[17,-1,0,0,"DamageTerrain",0,17,29]
[17,-1,0,0,"DamageTerrain",0,17,30]
[17,-1,0,0,"DamageTerrain",2,17,31]
[17,-1,0,0,"DamageTerrain",4,17,32]
[17,-1,0,0,"DamageTerrain",4,17,33]
[17,-1,0,0,"DamageTerrain",4,17,34]
[17,-1,0,0,"DamageTerrain",2,17,35]
[17,-1,0,0,"DamageTerrain",0,17,36]
[17,-1,0,0,"DamageTerrain",0,17,37]
[17,-1,0,0,"DamageTerrain",0,17,38]
[17,-1,0,0,"DamageTerrain",0,17,39]
[17,-1,0,0,"DamageTerrain",0,17,40]
[17,-1,0,0,"DamageTerrain",0,18,26]
[17,-1,0,0,"DamageTerrain",0,18,27]
[17,-1,0,0,"DamageTerrain",0,18,28]
[17,-1,0,0,"DamageTerrain",0,18,29]
[17,-1,0,0,"DamageTerrain",0,18,30]
[17,-1,0,0,"DamageTerrain",0,18,31]
[17,-1,0,0,"DamageTerrain",2,18,32]
[17,-1,0,0,"DamageTerrain",2,18,33]
[17,-1,0,0,"DamageTerrain",2,18,34]
[17,-1,0,0,"DamageTerrain",0,18,35]
[17,-1,0,0,"DamageTerrain",0,18,36]
[17,-1,0,0,"DamageTerrain",0,18,37]
[17,-1,0,0,"DamageTerrain",0,18,38]
[17,-1,0,0,"DamageTerrain",0,18,39]
[17,-1,0,0,"DamageTerrain",0,18,40]
[17,-1,0,0,"DamageTerrain",0,19,27]
[17,-1,0,0,"DamageTerrain",0,19,28]
[17,-1,0,0,"DamageTerrain",0,19,29]
[17,-1,0,0,"DamageTerrain",0,19,30]
[17,-1,0,0,"DamageTerrain",0,19,31]
[17,-1,0,0,"DamageTerrain",0,19,32]
[17,-1,0,0,"DamageTerrain",0,19,33]
[17,-1,0,0,"DamageTerrain",0,19,34]
[17,-1,0,0,"DamageTerrain",0,19,35]
[17,-1,0,0,"DamageTerrain",0,19,36]
[17,52,19,37,"Damage",0,0,0]
[17,-1,0,0,"DamageTerrain",0,19,38]
[17,-1,0,0,"DamageTerrain",0,19,39]
[17,-1,0,0,"DamageTerrain",0,20,27]
[17,-1,0,0,"DamageTerrain",0,20,28]
[17,-1,0,0,"DamageTerrain",0,20,29]
[17,-1,0,0,"DamageTerrain",0,20,30]
[17,-1,0,0,"DamageTerrain",0,20,31]
[17,-1,0,0,"DamageTerrain",0,20,32]
[17,-1,0,0,"DamageTerrain",0,20,33]
[17,-1,0,0,"DamageTerrain",0,20,34]
[17,-1,0,0,"DamageTerrain",0,20,35]
[17,-1,0,0,"DamageTerrain",0,20,36]
[17,-1,0,0,"DamageTerrain",0,20,37]
[17,-1,0,0,"DamageTerrain",0,20,38]
[17,-1,0,0,"DamageTerrain",0,20,39]
[17,-1,0,0,"DamageTerrain",0,21,28]
[17,-1,0,0,"DamageTerrain",0,21,29]
[17,-1,0,0,"DamageTerrain",0,21,30]
[17,-1,0,0,"DamageTerrain",0,21,31]
[17,-1,0,0,"DamageTerrain",0,21,32]
[17,-1,0,0,"DamageTerrain",0,21,33]
[17,-1,0,0,"DamageTerrain",0,21,34]
[17,-1,0,0,"DamageTerrain",0,21,35]
[17,-1,0,0,"DamageTerrain",0,21,36]
[17,-1,0,0,"DamageTerrain",0,21,37]
[17,-1,0,0,"DamageTerrain",0,21,38]
[17,-1,0,0,"DamageTerrain",0,22,29]
[17,-1,0,0,"DamageTerrain",0,22,30]
[17,-1,0,0,"DamageTerrain",0,22,31]
[17,-1,0,0,"DamageTerrain",0,22,32]
[17,-1,0,0,"DamageTerrain",0,22,33]
[17,-1,0,0,"DamageTerrain",0,22,34]
[17,-1,0,0,"DamageTerrain",0,22,35]
[17,-1,0,0,"DamageTerrain",0,22,36]
[17,44,22,37,"Damage",0,0,0]
[17,-1,0,0,"DamageTerrain",0,23,31]
[17,-1,0,0,"DamageTerrain",0,23,32]
[17,-1,0,0,"DamageTerrain",0,23,33]
[17,-1,0,0,"DamageTerrain",0,23,34]
[17,-1,0,0,"DamageTerrain",0,23,35]
[17,-1,0,0,"DamageTerrain",0,29,37]
[17,-1,0,0,"DamageTerrain",0,29,38]
[17,-1,0,0,"DamageTerrain",0,29,39]
[17,-1,0,0,"DamageTerrain",0,29,40]
[17,-1,0,0,"DamageTerrain",0,29,41]
[17,-1,0,0,"DamageTerrain",0,30,35]
[17,-1,0,0,"DamageTerrain",0,30,36]
[17,-1,0,0,"DamageTerrain",0,30,37]
[17,-1,0,0,"DamageTerrain",0,30,38]
[17,-1,0,0,"DamageTerrain",0,30,39]
[17,-1,0,0,"DamageTerrain",0,30,40]
[17,-1,0,0,"DamageTerrain",0,30,41]
[17,-1,0,0,"DamageTerrain",0,30,42]
[17,-1,0,0,"DamageTerrain",0,30,43]
[17,-1,0,0,"DamageTerrain",0,31,34]
[17,-1,0,0,"DamageTerrain",0,31,35]
[17,-1,0,0,"DamageTerrain",0,31,36]
[17,-1,0,0,"DamageTerrain",0,31,37]
[17,-1,0,0,"DamageTerrain",0,31,38]
[17,-1,0,0,"DamageTerrain",0,31,39]
[17,-1,0,0,"DamageTerrain",0,31,40]
[17,-1,0,0,"DamageTerrain",0,31,41]
[17,-1,0,0,"DamageTerrain",0,31,42]
[17,-1,0,0,"DamageTerrain",0,31,43]
[17,-1,0,0,"DamageTerrain",0,31,44]
[17,-1,0,0,"DamageTerrain",0,32,34]
[17,-1,0,0,"DamageTerrain",0,32,35]
[17,-1,0,0,"DamageTerrain",0,32,36]
[17,-1,0,0,"DamageTerrain",0,32,37]
[17,-1,0,0,"DamageTerrain",0,32,38]
[17,-1,0,0,"DamageTerrain",0,32,39]
[17,-1,0,0,"DamageTerrain",0,32,40]
[17,-1,0,0,"DamageTerrain",0,32,41]
[17,-1,0,0,"DamageTerrain",0,32,42]
[17,-1,0,0,"DamageTerrain",0,32,43]
[17,-1,0,0,"DamageTerrain",0,32,44]
[17,-1,0,0,"DamageTerrain",0,33,33]
[17,-1,0,0,"DamageTerrain",0,33,34]
[17,-1,0,0,"DamageTerrain",0,33,35]
[17,-1,0,0,"DamageTerrain",0,33,36]
[17,-1,0,0,"DamageTerrain",0,33,37]
[17,-1,0,0,"DamageTerrain",2,33,38]
[17,-1,0,0,"DamageTerrain",2,33,39]
[17,-1,0,0,"DamageTerrain",2,33,40]
[17,-1,0,0,"DamageTerrain",0,33,41]
[17,-1,0,0,"DamageTerrain",0,33,42]
[17,-1,0,0,"DamageTerrain",0,33,43]
[17,-1,0,0,"DamageTerrain",0,33,44]
[17,-1,0,0,"DamageTerrain",0,33,45]
[17,-1,0,0,"DamageTerrain",0,34,33]
[17,-1,0,0,"DamageTerrain",0,34,34]
[17,-1,0,0,"DamageTerrain",0,34,35]
[17,-1,0,0,"DamageTerrain",0,34,36]
[17,-1,0,0,"DamageTerrain",2,34,37]
[17,-1,0,0,"DamageTerrain",4,34,38]
[17,-1,0,0,"DamageTerrain",4,34,39]
[17,-1,0,0,"DamageTerrain",4,34,40]
[17,-1,0,0,"DamageTerrain",2,34,41]
[17,-1,0,0,"DamageTerrain",0,34,42]
[17,-1,0,0,"DamageTerrain",0,34,43]
[17,-1,0,0,"DamageTerrain",0,34,44]
[17,-1,0,0,"DamageTerrain",0,34,45]
[17,-1,0,0,"DamageTerrain",0,35,33]
[17,-1,0,0,"DamageTerrain",0,35,34]
[17,-1,0,0,"DamageTerrain",0,35,35]
[17,-1,0,0,"DamageTerrain",0,35,36]
[17,-1,0,0,"DamageTerrain",2,35,37]
[17,-1,0,0,"DamageTerrain",4,35,38]
[17,-1,0,0,"DamageTerrain",6,35,39]
[17,-1,0,0,"DamageTerrain",4,35,40]
[17,-1,0,0,"DamageTerrain",2,35,41]
[17,-1,0,0,"DamageTerrain",0,35,42]
[17,-1,0,0,"DamageTerrain",0,35,43]
[17,-1,0,0,"DamageTerrain",0,35,44]
[17,-1,0,0,"DamageTerrain",0,35,45]
[17,-1,0,0,"DamageTerrain",0,36,33]
[17,-1,0,0,"DamageTerrain",0,36,34]
[17,-1,0,0,"DamageTerrain",0,36,35]
[17,-1,0,0,"DamageTerrain",0,36,36]
[17,-1,0,0,"DamageTerrain",2,36,37]
[17,-1,0,0,"DamageTerrain",4,36,38]
[17,-1,0,0,"DamageTerrain",4,36,39]
[17,-1,0,0,"DamageTerrain",4,36,40]
[17,-1,0,0,"DamageTerrain",2,36,41]
[17,-1,0,0,"DamageTerrain",0,36,42]
[17,-1,0,0,"DamageTerrain",0,36,43]
[17,-1,0,0,"DamageTerrain",0,36,44]
[17,-1,0,0,"DamageTerrain",0,36,45]
[17,-1,0,0,"DamageTerrain",0,37,33]
[17,-1,0,0,"DamageTerrain",0,37,34]
[17,-1,0,0,"DamageTerrain",0,37,35]
[17,-1,0,0,"DamageTerrain",0,37,36]
[17,-1,0,0,"DamageTerrain",0,37,37]
[17,-1,0,0,"DamageTerrain",2,37,38]
[17,-1,0,0,"DamageTerrain",2,37,39]
[17,-1,0,0,"DamageTerrain",2,37,40]
[17,-1,0,0,"DamageTerrain",0,37,41]
[17,-1,0,0,"DamageTerrain",0,37,42]
[17,-1,0,0,"DamageTerrain",0,37,43]
[17,-1,0,0,"DamageTerrain",0,37,44]
[17,-1,0,0,"DamageTerrain",0,37,45]
[17,-1,0,0,"DamageTerrain",0,38,34]
[17,-1,0,0,"DamageTerrain",0,38,35]
[17,-1,0,0,"DamageTerrain",0,38,36]
[17,-1,0,0,"DamageTerrain",0,38,37]
[17,-1,0,0,"DamageTerrain",0,38,38]
[17,-1,0,0,"DamageTerrain",0,38,39]
[17,-1,0,0,"DamageTerrain",0,38,40]
[17,-1,0,0,"DamageTerrain",0,38,41]
[17,-1,0,0,"DamageTerrain",0,38,42]
[17,-1,0,0,"DamageTerrain",0,38,43]
[17,-1,0,0,"DamageTerrain",0,38,44]
[17,56,39,34,"Damage",0,0,0]
[17,-1,0,0,"DamageTerrain",0,39,35]
[17,-1,0,0,"DamageTerrain",0,39,36]
[17,-1,0,0,"DamageTerrain",0,39,37]
[17,-1,0,0,"DamageTerrain",0,39,38]
[17,-1,0,0,"DamageTerrain",0,39,39]
[17,-1,0,0,"DamageTerrain",0,39,40]
[17,-1,0,0,"DamageTerrain",0,39,41]
[17,-1,0,0,"DamageTerrain",0,39,42]
[17,-1,0,0,"DamageTerrain",0,39,43]
[17,-1,0,0,"DamageTerrain",0,39,44]
[17,-1,0,0,"DamageTerrain",0,40,35]
[17,-1,0,0,"DamageTerrain",0,40,36]
[17,-1,0,0,"DamageTerrain",0,40,37]
[17,-1,0,0,"DamageTerrain",0,40,38]
[17,-1,0,0,"DamageTerrain",0,40,39]
[17,-1,0,0,"DamageTerrain",0,40,40]
[17,-1,0,0,"DamageTerrain",0,40,41]
[17,-1,0,0,"DamageTerrain",0,40,42]
[17,-1,0,0,"DamageTerrain",0,40,43]
[17,-1,0,0,"DamageTerrain",0,41,37]
[17,-1,0,0,"DamageTerrain",0,41,38]
[17,-1,0,0,"DamageTerrain",0,41,39]
[17,-1,0,0,"DamageTerrain",0,41,40]
[17,-1,0,0,"DamageTerrain",0,41,41]
[17,-1,0,0,"DamageTerrain",0,25,28]
[17,-1,0,0,"DamageTerrain",0,25,29]
[17,-1,0,0,"DamageTerrain",0,25,30]
[17,-1,0,0,"DamageTerrain",0,25,31]
[17,-1,0,0,"DamageTerrain",0,25,32]
[17,-1,0,0,"DamageTerrain",0,26,27]
[17,-1,0,0,"DamageTerrain",0,26,28]
[17,-1,0,0,"DamageTerrain",0,26,29]
[17,-1,0,0,"DamageTerrain",0,26,30]
[17,-1,0,0,"DamageTerrain",0,26,31]
[17,-1,0,0,"DamageTerrain",0,26,32]
[17,-1,0,0,"DamageTerrain",0,26,33]
[17,-1,0,0,"DamageTerrain",0,27,26]
[17,-1,0,0,"DamageTerrain",0,27,27]
[17,-1,0,0,"DamageTerrain",0,27,28]
[17,-1,0,0,"DamageTerrain",0,27,29]
[17,-1,0,0,"DamageTerrain",0,27,30]
[17,-1,0,0,"DamageTerrain",0,27,31]
[17,-1,0,0,"DamageTerrain",0,27,32]
[17,-1,0,0,"DamageTerrain",0,27,33]
[17,-1,0,0,"DamageTerrain",0,27,34]
[17,-1,0,0,"DamageTerrain",0,28,25]
[17,-1,0,0,"DamageTerrain",0,28,26]
[17,-1,0,0,"DamageTerrain",0,28,27]
[17,-1,0,0,"DamageTerrain",0,28,28]
[17,-1,0,0,"DamageTerrain",2,28,29]
[17,-1,0,0,"DamageTerrain",2,28,30]
[17,-1,0,0,"DamageTerrain",2,28,31]
[17,-1,0,0,"DamageTerrain",0,28,32]
[17,-1,0,0,"DamageTerrain",0,28,33]
[17,-1,0,0,"DamageTerrain",0,28,34]
[17,-1,0,0,"DamageTerrain",0,28,35]
[17,-1,0,0,"DamageTerrain",0,29,25]
[17,-1,0,0,"DamageTerrain",0,29,26]
[17,-1,0,0,"DamageTerrain",0,29,27]
[17,-1,0,0,"DamageTerrain",2,29,28]
[17,-1,0,0,"DamageTerrain",4,29,29]
[17,-1,0,0,"DamageTerrain",4,29,30]
[17,-1,0,0,"DamageTerrain",4,29,31]
[17,-1,0,0,"DamageTerrain",2,29,32]
[17,-1,0,0,"DamageTerrain",0,29,33]
[17,-1,0,0,"DamageTerrain",0,29,34]
[17,-1,0,0,"DamageTerrain",0,29,35]
[17,-1,0,0,"DamageTerrain",0,30,25]
[17,-1,0,0,"DamageTerrain",0,30,26]
[17,-1,0,0,"DamageTerrain",0,30,27]
[17,-1,0,0,"DamageTerrain",2,30,28]
[17,-1,0,0,"DamageTerrain",4,30,29]
[17,-1,0,0,"DamageTerrain",6,30,30]
[17,-1,0,0,"DamageTerrain",4,30,31]
[17,-1,0,0,"DamageTerrain",2,30,32]
[17,-1,0,0,"DamageTerrain",0,30,33]
[17,-1,0,0,"DamageTerrain",0,30,34]
[17,-1,0,0,"DamageTerrain",0,30,35]
[17,-1,0,0,"DamageTerrain",0,31,25]
[17,-1,0,0,"DamageTerrain",0,31,26]
[17,-1,0,0,"DamageTerrain",0,31,27]
[17,-1,0,0,"DamageTerrain",2,31,28]
[17,-1,0,0,"DamageTerrain",4,31,29]
[17,-1,0,0,"DamageTerrain",4,31,30]
[17,-1,0,0,"DamageTerrain",4,31,31]
[17,-1,0,0,"DamageTerrain",2,31,32]
[17,-1,0,0,"DamageTerrain",0,31,33]
[17,-1,0,0,"DamageTerrain",0,31,34]
[17,-1,0,0,"DamageTerrain",0,31,35]
[17,-1,0,0,"DamageTerrain",0,32,25]
[17,-1,0,0,"DamageTerrain",0,32,26]
[17,-1,0,0,"DamageTerrain",0,32,27]
[17,-1,0,0,"DamageTerrain",0,32,28]
[17,-1,0,0,"DamageTerrain",2,32,29]
[17,-1,0,0,"DamageTerrain",2,32,30]
[17,-1,0,0,"DamageTerrain",2,32,31]
[17,-1,0,0,"DamageTerrain",0,32,32]
[17,-1,0,0,"DamageTerrain",0,32,33]
[17,-1,0,0,"DamageTerrain",0,32,34]
[17,-1,0,0,"DamageTerrain",0,32,35]
[17,-1,0,0,"DamageTerrain",0,33,26]
[17,-1,0,0,"DamageTerrain",0,33,27]
[17,-1,0,0,"DamageTerrain",0,33,28]
[17,-1,0,0,"DamageTerrain",0,33,29]
[17,-1,0,0,"DamageTerrain",0,33,30]
[17,-1,0,0,"DamageTerrain",0,33,31]
[17,-1,0,0,"DamageTerrain",0,33,32]
[17,-1,0,0,"DamageTerrain",0,33,33]
[17,-1,0,0,"DamageTerrain",0,33,34]
[17,-1,0,0,"DamageTerrain",0,34,27]
[17,-1,0,0,"DamageTerrain",0,34,28]
[17,-1,0,0,"DamageTerrain",0,34,29]
[17,-1,0,0,"DamageTerrain",0,34,30]
[17,-1,0,0,"DamageTerrain",0,34,31]
[17,-1,0,0,"DamageTerrain",0,34,32]
[17,-1,0,0,"DamageTerrain",0,34,33]
[17,51,35,28,"Damage",0,0,0]
[17,-1,0,0,"DamageTerrain",0,35,29]
[17,-1,0,0,"DamageTerrain",0,35,30]
[17,-1,0,0,"DamageTerrain",0,35,31]
[17,-1,0,0,"DamageTerrain",0,35,32]
[17,6,42,16,"Move",0,40,16]
[17,6,40,16,"Move",0,38,11]
[17,6,38,11,"Shoot",4,36,25]
[17,6,38,11,"LogKill",60,0,0]
[17,0,0,0,"TileStain",2,36,25]
[17,47,36,25,"Damage",12,0,0]
[17,6,38,11,"UseAmmo",1,36,25]
[17,6,38,11,"ConsumeMoves",0,0,0]
[17,2,15,19,"Move",0,14,19]
[17,2,14,19,"Move",0,19,16]
[17,2,19,16,"Move",0,22,17]
[17,2,22,17,"Move",0,24,14]
[17,44,22,37,"Move",0,21,33]
[17,46,45,40,"Move",0,45,34]
[17,48,28,37,"Move",0,28,37]
[17,48,28,37,"Shoot",0,37,12]
[17,-1,0,0,"DamageTerrain",4,37,12]
[17,49,24,26,"Move",0,22,16]
[17,50,45,39,"Move",0,44,34]
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[]
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[{"$nulls":52},"Mission:",{"$nulls":9},"Objectives collected:",{"$nulls":6},0,null,null,"Enemy Status:"]
[{"$nulls":52},"Warm Attack",{"$nulls":9},"Objectives left:",{"$nulls":6},9999,null,null,"NOT ACTIVATED"]
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[]
[{"$nulls":52},"PFC Bennett"]
[]
[{"$nulls":52},"No Primary"]
[{"$nulls":52},"Pistol"]
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[{"$nulls":52},"Moves:",{"$nulls":5},"13-13"]
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[{"$nulls":52},"Enemies currently alive:",{"$nulls":10},"Enemies killed:",{"$nulls":12},"NPCs:"]
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[{"$nulls":52},"Advanced Turret",{"$nulls":7},2]
[{"$nulls":52},"Police Drone",{"$nulls":7},1]
[{"$nulls":52},"Elite Robot",{"$nulls":7},1]
[{"$nulls":52},"Elite Ethereal",{"$nulls":7},1]
[{"$nulls":52},"White Chryssalid",{"$nulls":7},1]
[{"$nulls":52},"Cyberdisk",{"$nulls":7},1]
[{"$nulls":52},"Elite Cyberdisk",{"$nulls":7},1]
[{"$nulls":52},"ADVENT GMO",{"$nulls":7},1]
[]
[]
[]
[{"$nulls":25},"BE"]
[]
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[{"$nulls":3},"Start Replay",{"$nulls":11},"Previous Turn","Previous Action",{"$nulls":7},"Pause",null,"Play",null,null,"Next Action",{"$nulls":5},"Next Turn",{"$nulls":11},"Load into custom game"]

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["AutoSave. Saves the first level instance and then only everything that happened afterwards."]
[{"$nulls":10},"General Vars:",{"$nulls":61}," "]
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[]
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[1,16,10,27,"Shoot",0,17,19,null,null,1,1,1,3,1,1,1,1,1,1,1,1,3,1,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,1,3,3,3,1,1,1,1,1,1,2,1,1,3,1,1,{"$nulls":9},0,{"$nulls":6},10,40]
[1,-1,0,0,"DamageTerrain",1,17,19,null,null,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":9},0,{"$nulls":6},-10,10]
[1,2,18,18,"ShotAtCountIncrease",1,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,2,3,2,1,1,3,2,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":16},30,false]
[2,0,0,0,"NextTurn",2,0,0,null,null,1,1,1,1,1,1,2,2,1,1,1,2,3,1,1,2,3,1,1,1,1,1,1,1,1,1,1,1,2,1,3,2,3,3,2,1,1,1,1,3,1,1,1,1,1,{"$nulls":16},-70,true]
[2,0,0,0,"ThreatLevelSet",1,0,0,null,null,1,1,1,3,1,1,1,1,1,1,1,1,3,1,1,1,5,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,3,2,1,1,1,1,1,1,1,1,1,1]
[2,0,0,0,"TurnBeginning",0,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,3,3,2,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,5,1,3,3,1,1,1,3,1,1,1,1,1,1,1]
[2,3,34,11,"Move",0,35,15,null,null,1,3,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1]
[2,3,35,15,"Move",0,34,17,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
[2,3,34,17,"StatusEffectHunkered",1,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1,1,1,1,1]
[2,3,34,17,"ConsumeMoves",0,0,0,null,null,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
[2,4,28,6,"Move",0,31,10,null,null,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1]
[2,4,31,10,"StatusEffectHunkered",1,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
[2,4,31,10,"ConsumeMoves",0,0,0,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,{"$nulls":5},"Martinez",23,4,2,8,{"$nulls":5},"ADVENT Recruit",5,4]
[2,2,18,18,"Move",0,32,16,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},"MA",2,0,true,0,{"$nulls":5},"R",5,25]
[2,1,19,14,"Move",0,20,14,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},1,null,16,74,0,{"$nulls":5},"Filled with ADVENT propaganda, these young minds are also filled quite easily with bullets.",5,10]
[2,1,20,14,"Shoot",1,30,22,null,null,1,1,1,3,1,1,1,1,3,1,1,1,1,1,1,1,3,10,1,10,1,1,10,1,10,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},0,null,8,2,0,{"$nulls":5},1,0,5]
[2,-1,0,0,"DamageTerrain",4,30,22,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,{"$nulls":5},0,null,0,2,0,{"$nulls":5},18,65,6]
[2,1,20,14,"ShootingCountIncrease",1,0,0,{"$nulls":52},"Mickey",null,29,2,0,{"$nulls":5},35,65,0]
[2,1,20,14,"ConsumeMoves",0,0,0,{"$nulls":54},0,2,0,{"$nulls":6},4,1]
[2,1,20,14,"UseAmmo",1,30,22,{"$nulls":54},">0000000000000000000000000000000000000000",2,0,{"$nulls":6},1,0.3]
[2,11,9,29,"Move",0,4,30,{"$nulls":56},0,{"$nulls":6},10,40]
[2,12,8,35,"Move",0,5,31,null,null,"TileHasBeenVisible:",{"$nulls":6},"(purely for autosaves. Records uncovered tiles, so that on reload all tiles which had once been visible are in fog of war and not undiscovered)",{"$nulls":46},0,{"$nulls":6},-10,10]
[2,13,18,31,"Move",0,18,31,null,null,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},30,false]
[2,14,31,21,"Move",0,32,18,null,null,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-70,true]
[2,15,16,25,"Move",0,20,20,null,null,false,false,false,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,15,20,20,"Shoot",0,32,11,null,null,false,false,false,false,false,false,false,false,false,false,false,false,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true]
[2,-1,0,0,"DamageTerrain",2,32,11,null,null,false,false,false,false,false,false,false,false,false,false,false,false,false,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,4,31,10,"ShotAtCountIncrease",1,0,0,null,null,false,true,false,false,false,false,false,false,false,false,false,false,false,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,16,10,27,"Move",0,14,22,null,null,false,false,false,true,true,false,false,false,false,false,false,false,false,true,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,16,14,22,"Shoot",0,31,15,null,null,false,false,false,false,true,true,true,false,false,false,false,false,false,true,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,-1,0,0,"DamageTerrain",2,31,15,null,null,true,false,false,false,false,false,true,true,false,false,false,false,false,true,false,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[2,2,32,16,"ShotAtCountIncrease",1,0,0,null,null,true,true,true,true,true,true,false,false,true,true,false,false,false,true,true,true,false,false,false,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,0,0,0,"NextTurn",3,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,false,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"Watson",25,5,1,8,{"$nulls":5},"ADVENT Recruit",5,4]
[3,0,0,0,"ThreatLevelSet",1,0,0,null,null,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,false,true,false,false,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"WA",2,0,true,0,{"$nulls":5},"R",5,25]
[3,0,0,0,"TurnBeginning",0,0,0,null,null,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},1,null,12,74,0,{"$nulls":5},"Filled with ADVENT propaganda, these young minds are also filled quite easily with bullets.",5,10]
[3,3,34,17,"Move",0,35,21,null,null,false,false,false,true,false,false,false,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,8,1,0,{"$nulls":5},1,0,5]
[3,3,35,21,"Move",0,33,21,null,null,true,false,false,false,true,false,false,false,false,false,false,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},0,null,0,3,0,{"$nulls":5},26,65,6]
[3,3,33,21,"Move",0,32,19,null,null,true,true,true,false,false,true,false,true,false,false,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":5},"Alonso",null,27,2,0,{"$nulls":5},24,65,0]
[3,3,32,19,"Shoot",2,32,18,null,null,true,true,true,true,false,false,true,false,true,false,false,false,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":7},0,3,0,{"$nulls":6},4,1]
[3,14,32,18,"Damage",2,0,0,null,null,true,true,true,true,true,true,false,true,true,false,false,false,false,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":7},">0000000000000000000000000000000000000000",2,0,{"$nulls":6},1,0.3]
[3,3,32,19,"ShootingCountIncrease",2,0,0,null,null,true,true,true,true,true,true,true,true,true,true,false,false,false,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},0,{"$nulls":6},10,40]
[3,3,32,19,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":9},0,{"$nulls":6},-10,10]
[3,3,32,19,"UseAmmo",1,32,18,null,null,true,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},30,false]
[3,2,32,16,"Move",0,31,16,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-70,true]
[3,2,31,16,"Move",0,30,17,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,30,17,"DamageTerrain",1,31,18,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,30,17,"Move",0,33,19,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,33,19,"Shoot",2,32,18,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,33,19,"LogKill",1,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,0,0,0,"TileStain",1,32,18,null,null,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,14,32,18,"Damage",4,0,0,null,null,true,true,true,true,true,true,true,true,true,false,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,33,19,"ShootingCountIncrease",2,0,0,null,null,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,2,33,19,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,false,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},"Drone",2,4]
[3,2,33,19,"UseAmmo",1,32,18,null,null,false,false,true,true,true,true,true,true,true,true,true,false,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},"D",6,25]
[3,4,31,10,"Move",0,28,16,null,null,true,true,true,true,true,true,true,true,true,true,true,false,true,true,true,false,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},"These little low-flying drones are more of a nuisiance than a threat.",25,10]
[3,4,28,16,"Move",0,34,17,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},8,2,0]
[3,1,20,14,"StatusEffectHunkered",1,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},17,60,3]
[3,1,20,14,"ConsumeMoves",0,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":15},31,60,0]
[3,11,4,30,"Move",0,4,30,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},2,1]
[3,12,5,31,"Move",0,8,28,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},1,0.5]
[3,13,18,31,"Move",0,17,31,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},10,20]
[3,15,20,20,"Move",0,26,17,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-10,0]
[3,15,26,17,"Shoot",157,32,19,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},30,false]
[3,3,32,19,"Damage",1,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,{"$nulls":16},-100,false]
[3,3,32,19,"ShotAtCountIncrease",1,0,0,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,16,14,22,"Move",0,20,20,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,16,20,20,"Shoot",0,33,18,null,null,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
[3,-1,0,0,"DamageTerrain",1,33,18]
[3,3,32,19,"ShotAtCountIncrease",1,0,0]
[4,0,0,0,"NextTurn",4,0,0]
[4,0,0,0,"ThreatLevelSet",1,0,0]
[4,0,0,0,"TurnBeginning",0,0,0,null,null,"TileColors:"]
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[4,4,28,16,"ShootingCountIncrease",1,0,0,null,null,12379352,11853520,12379352,11066572,12379352,11853520,12379352,11853520,11853520,12379352,11066572,11853520,11853520,11066572,12379352,11066572,11853520,11066572,12379352,11853520,12379352,11853520,12900829,12900829,12900829,11066572,11066572,12379352,11066572,11066572,12379352,11853520,12379352,11853520,11066572,11066572,12379352,11066572,11066572,12379352,3969910,3969910,12379352,11853520,11853520]
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[4,3,26,18,"Damage",3,0,0,null,null,11066572,11066572,11853520,11066572,11066572,11066572,12379352,11066572,12379352,11066572,11066572,3969910,411543,12419407,10731233,10731233,411543,544936,411543,411543,12379352,12900829,12900829,12900829,12900829,11066572,11853520,12379352,11853520,12379352,12379352,12379352,12379352,11853520,11853520,12379352,12379352,12379352,11066572,12379352,11066572,11853520,11853520,11066572,11066572]
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[null,"This is the central page of the EXLCOM Wiki. Click on an article below to read a wiki entry."]
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[null,"GENERAL"]
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[null,null,"Quick Start Guides"]
[{"$nulls":3},"How to set up your Excel correctly"]
[{"$nulls":3},"How to start a custom game"]
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[null,null,"Hey there!"]
[]
[null,null,"It seems like you started EXLCOM for the first time. Please follow these simple instructions to get your game ready:"]
[]
[null,null,"1. Turn off protected view"]
[null,null,"You might see a yellow bar above this screen. Click on \"Enable Editing\"."]
[]
[null,null,"2. Enable all Macros"]
[null,null,"Macros (VBA code) are what EXLCOM runs on. By default, these are turned off. Click on the button to the left to see if macros are enabled for you. If you do not get a confirmation message, macros are not enabled."]
[null,null,"How do I do this?"]
[]
[null,null,"3. Set your Text-To-Speech and audio levels"]
[null,null,"EXLCOM uses the Microsoft Text-To-Speech function to deliver the audio of BR-FORT, your personal computer assistant. Choose an english voice."]
[null,null,"How do I do this?"]
[]
[null,null,"4. Save the game locally"]
[null,null,"Saving the game is to make sure you don't lose any of your progress, and to make sure protected view is not enabled the next time you open it."]
[]
[null,null,"5. Click this button to make sure this page is not shown again on next startup:"]
[]
[]
[]
[]
[]
[null,null,"6. Save, close and reopen this workbook (from the local save)"]
[null,null,"If you are shown this page again, one of the other steps (except for the audio one) failed. Please try again."]

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["How to start a custom game","To start a custom game, go to the main menu and click on \"Additional Game Modes\". Here you can go to the Leveleditor, where you can build maps for custom games, or choose from a variety of custom game modes:\n\n- Wave Defense: Here you have a limited number of points to outfit your troops. Every ten turns new enemies spawn and try to get to the bottom of the map. Your task is it to stop them while also trying to score objectives in the meantime.\n- Sandbox: Outfit your troops in any way you like and play on any map you want. Useful for testing out new strategies or to feel powerful at least once.\n\nOnce you have made your selection, a window appears where you can select the map and outfit your troops. Click on \"Start Custom Game\" in the bottom to start the game."]
["Movement","To move a fighter, right-click on any tile and click \"Move To\" or \"Run To\".\n\nMovement is only possible to tiles which are ground and currently visible by the selected fighter. As such, a fighter can move over any tile which is not visibility-blocking, but they may not stop on one. (So you can move over low cover, objectives, other fighters and even enemies as long as the movement target is ground).\nAfter a move, the appropriate amount of movement points, as displayed beforehand in the right-click menu, will be subtracted (1 move equals 1 tile). Unlike in other XCOM games, you can move one fighter as often as you want, as long as they have enough movement points left!\nSince movement is only possible to visible tiles, if you want to round corners divide your move into multiple little moves.\n\nEach fighter has two movement values that are refilled at the start of every turn:\n    - Moving Points: These are also known as the \"blue move\" and expending these will not stop you from taking an action the same turn. Note that some weapons (mostly sniper rifles and LMGs) prohibit firing the wapon after expanding moving points. (See their Wiki pages for more information. This can be rectified through perks or the 'Run-N-Gun' ability.)\n    - Running Points: Also known as the \"yellow move\", these get used once all moving points have been used up. Once a fighter has expended any running points, they will be unable to take any other action in the same turn (unless other abilities/perks reenable some actions).\n\nAs soon as any action is taken (like shooting, throwing grenades, reloading, hunkering etc...) all movement points left will be expended immediately (and Run-N-Gun will be disabled for the remainder of the turn).\n\nNote that moving into an enemy's visibility range does NOT activate them, as long as the fighter does not end their turn there (see the Activation page for more information on this). This means peaking in and out of cover can be a valid tactic."]
["Enemy Activation","Enemy Activation in EXLCOM is very different from any other XCOM game. First of, there are no 'pods' of enemies anymore. Also, as being a guerilla force fighting against an oppressive regime, enemies will generally not be aware of your presence upon starting a mission. Only once they spot you, or you take any loud offensive action, will they be alerted. Note that for soldiers without the 'Concealment I' perk, enemies will activate on your turn if they spot the soldier. This only applies once the soldier is standing still, not if he is moving through a tile.\n\nEnemies generally fall into two categories when it comes to being activated:\n    - Communicating enemies listen to the environment and will communicate your presence to all other communication-enabled enemies on the map. These enemies are activated either by seeing you or hearing you (shooting unsilenced weapons or throwing grenades). Once one of these enemies is activated, all of them are, and reinforcements will be called in. Most enemies communicate.\n    - Non-Communicating enemies only activate once they see you directly. This means that as long as you make sure not to be seen by them, they won't bother you. Examples of these enemies include chryssalids and most robotic enemies.\n\nNote: If you are using silenced weapons, enemies will only be activated individually once shot at. (All communicating enemies seeing the enemy being shot at will also activate). Only if they survive to the beginning of their turn though will they communicate with their allies and activate the rest and call in reinforcements. This means that by being careful one can take out roaming enemies one-by-one and even kill every enemy on the map without being spotted.\n\nActivated enemies will try and kill your soldiers, while non-activated ones will roam randomly. See the page on enemy behaviour for more info on this.\nOnce Reinforcements have been called in, a random timer starts spawning enemies n the top row of the level. See the page on spawn-ins for more info on this."]
["Visibility","Visibility has three basic modes:\n\n    - Tile is visible: This means that your soldiers know exactly what is currently on the tile, they can see and attack any enemies standing there and they can move there (provided they have enough movement points). There is no visibility limit, so all tiles to which one of your soldiers has a line of sight on are visible\n    - Tile is in the fog of war: This means that the tile has been visible in the past, but is no longer in sight. You can only see the terrain, not what is on it.\n    - Tile is undiscovered: The initial state at the beginning of a mission. You are not able to see any information about the tile.\n\nIn order for a tile to be visible, line of sight must be established.  To test this, the game will 'draw' three lines (center to edge, edge to center and edge to edge) between the character and the target tile. As long as one line is able to never encounter any visibility blocking tile (high cover, walls, doors, smoke), the target tile is visible. This procedure provides a very intuitive way of visible targets. Note that in most cases, enemies standing right next to a corner will still be visible because it is assumed that they will be peeking out.\n\nThe visibility system works exactly the same for fighters and enemies, so if you can see them, they can see you.\n\nThere are two notable additional mechanics:\n    - If a tile is smoked, it blocks visibility, but ONLY for HUMANS. Aliens and robots will still be able to see through the smoke, because of the way their vision works. Also note that the tiles immediately surrounding a fighter are always visible, so it is possible to move through smoke by taking one-move-steps.\n    - Advanced stealth perks allow fighters to stand behind cover without being seen by the enemy, provided the enemy is not already activated and is sufficiently far away."]
["Enemy Behaviour","Enemies will only ever move or take actions on their turn. This means that upon discovering an enemy, they will not do anything - in fact, as long as you leave their vision again, the enemy won't even know you're there.\n\nBefore enemies are activated, they roam randomly around the map, using up to half of their maximum moves to move to a random visible tile.\n\nOnce they have been activated, enemies decide every turn to go into one of two modes: defense or offense, depending on how far away the closest fighter is. Defense mode activates if the fighter is far away, and means that an enemy only cares about being in cover. This is implemented to ensure that enemies won't come running from the far end of the map towards you (which would lead to one big fight in the beginning, and an empty level afterwards).\n\nOn offense mode each enemy gets their turn in order from highest ranking to lowest ranking (with spawn-ins always being at the very back). On their turn, they first evaluate every tile in their movement range for a multitude of factors (like cover, distance to enemies, highest hit chances etc) and them weighs them depending on variables unique to each enemy type. All enemy movement, from the no-nonsense Sentry Drone to the cunning White Chryssalid is simply governed by these weighing variables. After the enemy has decided where to move, it moves there directly, after which it selects a target to shoot at and shoots it.\nPlease note here that active enemies will walk through doors freely. They will know what is on the other side and they will open any doors they encounter when walking through. They will not, however, shoot through doors.\n\nNote that enemies move only once per turn, that they don't have moving and running points (like fighters do), and that they don't have to reload (which might be added in later, there just doesn't seem a good reason to implement it). Enemies will prioritize killing chances, and they know the position, Health and Damage  Reduction of all your fighters, so protecting weak members of the team should be a primary concern."]
["How to Play","Playing is done entirely by right- or left-clicking on tiles and buttons. To control your fighters, right-click on the tile you want to interact with, then select the fitting option from the dynamic right-click menu.\n\nYou can also use the buttons underneath the screen to take actions, or even some of the right-hand side fields (such as clicking on one of the 'fighter portraits' in the top right automatically switches to that fighter). If you would rather use your keyboard to play, see the article on keyboard shortcuts.\n\nThe goal of the tactical game is to interact with all objectives (marked with an \"O\") on the map and then make it back to the bottom of the level with as many of your troops as possible for extraction. You lose if all your troops are dead, or if you extract without activating all objectives. In the campaign mode there are more objectives, which you will be briefed on when they come up.\n\nThe goal of the strategic game is to liberate districts one by one, ending with the liberation of the city centre.\n\nIf you have played other XCOM games before, I would suggest also reading up on the changes to XCOM:EW and you should be all set. If you have not played other XCOM games before, reading the more in-detail parts of this Wiki might be helpful, or you could always jump right in and see what works :)"]
["Abilities","There are three possible abilities in EXLCOM, all of which require perks to unlock them (in custom mode they are unlocked automatically):\n\n    - Pin Down: This reduces an enemies movement and aim for one turn. Only possible if aim on that enemy is at least 10%.\n\n    - SprayNPray: This makes iit easier to hit an enemy, but reduces damage dealt and increases ammo usage.\n\n    - RunNGun: Activate this once you have spent all your moves to be allowed to shoot, even if you normally wouldn't be allowed to shoot your primary after moving. Has a cooldown of 3 turns."]
["Differences to XCOM:EW","While EXLCOM uses some of the same mechanics as XCOM (such as DR for example), there are many differences. This is a list of most of the major mechanical differences:\n\n    - A fighter can move as often as you want as long as he has movement points left\n    - There is no visibility limit. As long as one of your fighters (or battlescanners) has a direct line of sight to a tile, they can see it. The same goes for enemies.\n    - The hit percentage for any enemy is calculated based not just on the fighter's basic aim, but also on a weapon-aim curve, which is different for every weapon and goes down with distance. The more long-range a weapon is designed to be, the less weapon aim goes down with distance.\n    - There are no pods, enemies activate based on seeing/hearing you or by communicating with each other\n    - There is no Overwatch, neither on your nor the enemies' side. More generally, everyone moves and acts ONLY on their turn. So for example enemies don't run when first spotted, but only act once it is their turn to act.\n    - Red Fog (aim and move reduction if hit) is enabled by default, both for you as well as for enemies. For your fighters red fog only sets in once they have been hit beyond the part their armor protects.\n    - There is full terrain destructability. You can attack any tile with any weapon you want, as long as your aim on that tile is above a minimum requirement (this is just so that shotguns can't blow out doors on the other side of the map)\n"]
["Keyboard Shortcuts","Instead of playing EXLCOM with right- and left-clicks you can also navigate the tactical game completely with your keyboard. The shortcuts orient themselves on those in XCOM:EW for convenience.\n\n\n\nShortcuts implemented so far:\n\nWASD - change selected tile (alternatively you can use the arrow keys for this; WASD will stop at level border, arrow keys do not)\n\n1 to 8 - trigger the corresponding button below the screen (note that 'Attack' will always attack the currently selected enemy, not the terrain)\n\n[SPACE] - execute an action depending on the currently selected terrain, allowing for easy and seamless play:\n    - Ground: run here\n    - Enemy: shoot\n    - Cover: shoot terrain\n    - Door or objective: interact with\n\n[BACKSPACE] - end the turn\n\nQ/E - previous / next fighter\n\nTab - next visible enemy\n\nR - reload\nB - hunker\nF - use equipment\nG - use grenade"]
["Useful Tips & Tactics (for the tactical game)","EXLCOM's tactical layer is very similar to that of other XCOM games. That being said, there are some additional things to consider when planning an engagement:\n\n1. Try to never get into prolonged firefights, as you WILL lose them. You are a guerilla fighting force, and your enemies are better trained, better equipped and even better fed than you. Your only advantage is the use of hit and run tactics and the ability to strike with extreme force at a place and time of your choosing. Make sure you either have the tactical options to kill an enemy on your turn, or hide somewhere they aren't able to shoot you on theirs.\n\n2. Choose equipment and tactics that fit your playstyle as well as your options at all times. Your first fighters and weapons will have either low firepower or extremely low aim. Since you do not want to be in a prolonged firefight, make sure you're able to close on the enemy quickly and then take them out, either at point-blank range or with grenades.\n\n3. Know your options and when a fight is lost. You will not win every mission, especially at the beginning: As established in #1, your enemies are better than you. Your advantage is that you are able to pick your battles, they are not; So hit them when they are weak, and draw back if they are strong. Live to fight another day.\n\n4. Time is of the essence.  As soon as enemies spot you, they call in reinforcements. The longer you wait after that, the more frequent and bigger these reinforcements are, and since they are arriving randomly and can shoot on the turn they arrive, you DO NOT want to be there to greet them. Even if you might get a small tactical advantage from a certain move, if this means spending more turns on a mission, it's not always worth it.\n\n\nLastly I suggest you consider playing with keyboard shortcuts, as I find them to be a lot faster and smoother. See the page on them for more details."]
["Useful Tips & Strategies (for the strategic game)","EXLCOM's strategic layer is quite different from any other XCOM game, as this time around you aren't an elite fighting force, you don't operate worldwide and you definitely don't have any spaceships. Instead, you are a small group of guerilla freedom fighters, and the strategic game has been redesigned on that premise. While the exact mechanics are explained in other articles (and in the game itself), here are some helpful tactics to get you started:\n\n1. You will go through different periods during your game that you need to adapt to. At first you are a small group of insurgents, barely able to hold a rifle, while at the end you will be a big organization, consisting of trained fighters, controlling multiple city districts, and in general resembling more and more an army. You will have to adapt your playstyle to take advantage of your current state as best as you can. Some examples of this:\n\n2. Choose your missions wisely. Missions spawn independently of what you are doing, so a mission with 'High Opposition'  will play the same (with the same enemies) at the beginning of a game as well as at the end of one. Therefore attempting to choose a dangerous mission before upgrading equipment and training fighters would be suicide (but the rewards would be incredible). Similarly, playing an easy mission at the end of a game is possible, but the fatigue timers likely wouldn't be worth it. Note that missions in the outer districts are generally spawning on easier difficulties, since ADVENT isn't as strong there.\n\n3. At first you will be seriously outgunned (see fighting tips & tactics). Try and keep your engagements short range, where you can reliably hit even with bad aim, and use explosives. This means you should try and select more short-range mission locations, like those with a lot of houses on them, and shy away from the more open ones. Also consider producing bayonets as soon as possible, as they give a hefty damage boost on early weapons, and from one tile away every attack is a guaranteed hit.\n\n4. Research is conducted by idle fighters. Every time a soldier gets promoted, they will gain points equal to their rank (so at rank 2, they will get +2 knowledge points). You can also forego a perk and give them additional knowledge points instead. Leveling up a few researchers in the early game will give you a decisive advantage by being able to research new techs MUCH faster."]
["How to set up your Excel correctly","If you followed the installation instructions, you should be pretty much all set. I would advise you to visit the \"Settings\" screen for setup on resolution and zoom (if you are not playing this on 1920x1080).\n\nI would also suggest turning off automatic mistake calculation, as otherwise Excel might throw up error flags randomly (under Options -> formulas).\n\nLast but not least, I suggest trying out the different visual options available in the fight screen (there is a 'Settings'-wheel on the left side of the fight screen you can click on)."]
["FAQ","Here is a list of questions you might have:\n\nQ: What did you do to my excel? Where are my scrollbars?\nA: Some visual changes have been made in the appearance of Excel to allow for more screen size when playing. Once you close out of EXLCOM (through a menu, don't just close Excel), everything will be restored.\n\nQ: I found a bug / EXLCOM crashed. What do I do?\nA: Every action you take will be autosaved the second you take it. If EXLCOM crashes during the fight, just click on 'End', then click anywhere on the level. EXLCOM will start to load the save automatically. If a crash happens anywhere else, just go back to the main menu. Once you click 'Continue Game', everything will be loaded back in.\n\nQ: How can I support this project?\nA: Thank you for wanting to help out! EXLCOM is something I care deeply about, so your support means a lot! The thing that helps me out the most is people purchasing the game, which allows me to spend more time on it. Anything you can do to help with that is great! If you think EXLCOM is awesome, please share it with everyone you know :-)"]
["About the Creator","EXLCOM was designed & coded by me (Constantin), an econ student and avid XCOM-player from Berlin, Germany.\n\nI wanted to further learn VBA after teaching it to myself during an internship, and why not choose the most ambitious project possible for that? I hope you are enjoying playing this game as much as I enjoyed creating it!"]
["About EXLCOM","EXLCOM is a fan-made game, programmed over the course of two months in Visual Basic for Applications. It was launched on the 13th January 2016, and it strives to create the best tactical XCOM experience possible.\n\nThe development of EXLCOM is not yet finished, with many exciting features still waiting on a \"would-be-neat-to-do\"-list. If you want to make sure that the game continues being developed to it's full potential, please help by spreading the word about EXLCOM!"]
["Cover","Cover works just like in other XCOM games, with anyone standing directly behind a piece of cover receiving a defensive bonus.\n\nCover works fully unless a unit is flanked, then it gives no benefit anymore (against that enemy)."]
["Terrain (Damage)","Soldiers can free-fire on terrain. Each piece of terrain has its own health value and is damaged the exact same amount from bullets as enemies would be (though there are attachments which increase this).\n\nOnce terrain health drops to 0, it is replaced by ground.\n\nNote that grenades can have different Character-Damage and Terrain-Damage values."]
["Enemy Reinforcements","Once enemies are alerted, reinforcements may arrive randomly at the top of the level. On arrival, these reinforcements have a full turn available to them - meaning they can move and shoot at you. For this reason, it is very dangerous to stay at the top of the map, and much better to quickly do what you were trying to do there and then falling back.\n\nReinforcements will increase in frequency and size depending on the 'Expected Reinforcements\"-Value."]
["Districts","The city you are trying to liberate is divided into different districts. The districts are all held by ADVENT at the start of the uprising, and can be liberated by first weakening ADVENT faction strength (by doing missions) and then starting a revolt in the district. If you win the revolt mission, you liberate the district. At this point you will recieve the unique liberation bonus, as well as taxes from the civilian poulation in that district. \n\nEach district has three distinct values associated with it: Faction (ADVENT) strength, civilian unrest, and civilian health. Your main objective is to bring down ADVENT strength while doing as little damage to the civilian health as possible. The problem is that this is very hard to do, as the missions bringing down ADVENT strength the most are often the hardest.\n\nADVENT strength increases with time, as ADVENT is trying to get the district back under their control. The rate of the increase is mainly determined by the difficulty as well as the unrest value: Civilian unrest represents the amount of chaos you have in a district. Like health can only go down, unrest can only go up. High levels of unrest will decrease ADVENT strength, but they will also hurt the civilian population. Because of this unrest can be very powerful, but also very dangerous. If you're not careful playing with fire, you may just destroy more than you wanted to."]
["Research","You gain access to new weapons, armor, and equipment by researching them. Research is conducted by all troops which are idle at the end of a day (so all who are not fatigued or wounded). Each soldier has a \"Knowledge\" value, which is the amount he will contribute to research each day. Knowledge points increase automatically while ranking up, but you can also choose to forego a perk and buy a knowledge point increase as a promotion. Especially on higher difficulties, this might be vital to ensure you go through the research tree fast enough."]
["Manufacturing","At the start of the campaign, your inventory will be consisting of a few rifles and nothing else. Once you have researched new items, you can produce them by going in the workshop and selecting them from the left-hand list. Production will cost you an item cost up front, but to produce the item you also have to pay workers.  Depending on how much you decide to spend on manufacturing, the items will be produced faster or slower."]
["Soldiers, Ranks & Perks","Each recruit joining you in the uprising is unique, as they are just normal people trying to fight for a better life. They each have different starting stats (HP, Moves, Aim, Defense) and, even more importantly, they have different speeds at which they gain stat upgrades. The way this works is that after each mission, the soldier's stats are increased based on how much they used a certain stat during the mission (so for example the more they shoot, the more their aim is increased) multiplied by the speed at which they learn that stat.\n\nThis means that even someone with low aim might make for an excellent sniper, if he has very fast aim acquisition.\n\nThe way the perk system works is that instead of having set classes, you can select all perks for all soldiers. Depending on your soldier's stats and their acquisition rates, it might be best to mix & match perks in order to create the best soldier setup.\n\nPerks (as well as extra damage and knowledge points) can be purchased on level-up. Each soldier gains XP by completing missions successfully, as well as for killing enemies."]

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[null,null,"Here is a list of questions you might have:\n\nQ: What did you do to my excel? Where are my scrollbars?\nA: Some visual changes have been made in the appearance of Excel to allow for more screen size when playing. Once you close out of EXLCOM (through a menu, don't just close Excel), everything will be restored.\n\nQ: I found a bug / EXLCOM crashed. What do I do?\nA: Every action you take will be autosaved the second you take it. If EXLCOM crashes during the fight, just click on 'End', then click anywhere on the level. EXLCOM will start to load the save automatically. If a crash happens anywhere else, just go back to the main menu. Once you click 'Continue Game', everything will be loaded back in.\n\nQ: How can I support this project?\nA: Thank you for wanting to help out! EXLCOM is something I care deeply about, so your support means a lot! The thing that helps me out the most is people purchasing the game, which allows me to spend more time on it. Anything you can do to help with that is great! If you think EXLCOM is awesome, please share it with everyone you know :-)"]

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[null,"Mission overview",{"$nulls":90},"District Information"]
[null,null,"Click on a mission below to see additional info about it.\n\nMission outcomes in [] brackets signify the amount lost for not doing a mission."]
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[null,"Currently available missions:"]
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[{"$nulls":80},"Location:",{"$nulls":7},""]
[{"$nulls":80},"Expected Opposition:",{"$nulls":7},""]
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[{"$nulls":80},"Rewards for winning the mission:"]
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[{"$nulls":80},"If not taking/completing the mission:"]
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[{"$nulls":80},"Mission expires in:",{"$nulls":5},0,"Day(s)"]
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[null,"Base overview"]
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[null,null,"Barracks",{"$nulls":19},"Research",{"$nulls":18},"Workshop",{"$nulls":37},"Finances"]
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[{"$nulls":4},"Active Soldiers",{"$nulls":6},8,{"$nulls":12},"Current Research:",{"$nulls":5},"No active research",{"$nulls":12},"Next items to be built:",{"$nulls":36},"Income from Districts",{"$nulls":7},0]
[{"$nulls":4},"Fatigued Soldiers",{"$nulls":6},0,{"$nulls":68},"Income from Donations",{"$nulls":7},400]
[{"$nulls":4},"Wounded Soldiers",{"$nulls":6},0,{"$nulls":12},"Progress:",{"$nulls":11},""]
[{"$nulls":80},"Soldier Costs",{"$nulls":7},160]
[{"$nulls":35},"Science per turn:",8,{"$nulls":43},"Manufacturing Costs",{"$nulls":7},10]
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[{"$nulls":86},"Total",null,230]
{"$rows_empty":14}
[{"$nulls":30},"GET BACK TO THE FIGHT!"]
{"$rows_empty":47}
[{"$nulls":30},"There's nothing down here"]
{"$rows_empty":44}
[{"$nulls":27},"I'm telling you, scroll back up!"]
{"$rows_empty":46}
[{"$nulls":26},"This is your last chance."]
{"$rows_empty":47}
[{"$nulls":25},"What am I trying to hide?"]
{"$rows_empty":143}
[{"$nulls":24},"Nothing."]
{"$rows_empty":144}
[{"$nulls":24},"Congratulations!\n\nYou found the hidden cheat reward"]
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[{"$nulls":20},"Click on this picture to collect it."]

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[{"$nulls":29},"The way this works is that there is an entry at each row of how much the player has. The rows are the rows the thing is in on the statws sheet"," "]
["Districts"]
["Name","ShortDescr","Faction","Faction strength","Unrest","Health","Base",null,"Game Stage required","Bonus"]
["City Centre","This is where the ADVENT headquarters are located.","ADVENT",100,0,100,false,null,5,"Freedom."]
["Eastside","Here lives a mix of the old upper class and the poor flocking into the city looking for work.","ADVENT",100,0,100,false,null,4,"Two additional damage per soldier"]
["Oakfields","Home to a lot of small businesses and industry.","ADVENT",100,0,100,false,null,4,"Items purchase costs reduced by 80%"]
["Southgate","Still in the inner city, Southgate mostly offers living space for the citizens.","ADVENT",100,0,100,false,null,4,"Double civilian insurgents on missions"]
["New Windsor","Old Windsor was completely destroyed during the invasion, but quickly rebuilt after.","ADVENT",100,0,100,false,null,4,"Double mission XP for each fighter"]
["Riverside","Having a lot of agriculture, Riverside was hit quite hard by the recent ecological changes.","ADVENT",100,0,100,false,null,3,"No food. No benefit.",{"$nulls":9},"Darai",6,3,1,0,"Robinson",5,2,1]
["Sterling Industrial","The industrial heart of the city, beating slowly lately.","ADVENT",100,0,100,false,null,3,"Twice as fast production",{"$nulls":10},11,3,0,1,"Ray",8,2,1]
["Bloomfield","A healthy mix of small suburbs, small factories and forest. ","ADVENT",100,0,100,false,null,3,"Gain 1000$ immediately",null,null,"NOT IMPLEMENTED",{"$nulls":6},"Major",3,4,0,0,null,5,4,1]
["West Canton","Most of the people not living in the city reside in these suburbs.","ADVENT",100,0,100,false,null,3,"Additional civilian insurgent on each mission",{"$nulls":10},28,2,">0000000000000000000000000000000000000000",0,null,30,4]
["Wayne County","The aliens used to use the airport here, now it is all run down.","ADVENT",100,0,100,false,null,3,"Additional +1 moves for new recruits",{"$nulls":10},0,0,1,0]
["Southern Forests","There are many little independant villages between the patches of trees.","ADVENT",100,0,100,false,null,3,"Faction strength recovers more slowly",null,null,"NOT IMPLEMENTED",{"$nulls":8},0]
["Arbor Hills","Mostly forested, though there are some bigger towns here.","ADVENT",100,0,100,false,null,3,"-90% Recruitment costs",{"$nulls":11},0]
["Hartland","Hartland consists of many hills and thick forests.","ADVENT",100,0,100,false,null,3,"Additional +10 Defense on all soldiers (applied on mission setup)",{"$nulls":11},0]
["Lakeshore","Some smaller towns near the lake. Quite beautiful here.","ADVENT",100,0,100,false,null,3,"Additional +20 Research / day"]
["Erie Coast","Many small farms producing food for the big city.","ADVENT",100,0,100,false,null,3,"Additional +1 HP for all soldiers (applied on mission setup)"]
["Walpole","If you want to get away from the city, Walpole is just the place.","ADVENT",100,0,100,false,null,3,"Additional +5 Aim for all soldiers (applied on mission setup)",{"$nulls":9},"Phillips",6,2,1,0,"Campbell",7,1,1]
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[{"$nulls":19},"Darrin",6,3,0,0,null,5,3,1]
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[{"$nulls":11},"TOWARDS",{"$nulls":9},0]
["Factions",{"$nulls":8},"Diplomacy"]
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["Freedom Fighters",true,{"$nulls":7},1,2,2,null,null,3,2,{"$nulls":3},"Lopez",6,4,1,0,"Richardson",6,5,1]
["ADVENT",true,{"$nulls":7},2,1,1,null,null,3,2,{"$nulls":4},10,5,0,1,"Marcus",8,2,1]
["Aliens",false,{"$nulls":7},2,1,1,null,null,3,2,{"$nulls":3},"Luther",4,2,0,0,null,5,3,1]
["Liberation Faction",false,{"$nulls":7},3,null,null,1,{"$nulls":7},21,1,">0000000000000000000000000000000000000000",0,null,22,2]
["People's Brigade",false,{"$nulls":7},3,{"$nulls":3},1,{"$nulls":6},0,0,1,0]
["Civilians",false,{"$nulls":7},3,3,3,null,null,1,2,{"$nulls":5},0]
["Bandits",false,{"$nulls":7},2,2,2,null,null,2,1,{"$nulls":5},0]
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["Game Values"]
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["Money",500,{"$nulls":18},8,3,0,1,"Eugene",11,4,1]
["Alloys",0,{"$nulls":17},"Miguel",3,3,0,0,null,3,4,1,null,3]
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["$ Spent Manufacturing",10,{"$nulls":18},0,0,1,0]
["Game Stage",0,{"$nulls":19},0]
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["Mission Name:","Spiteful Deterrence",{"$nulls":19},0]
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["Fighter IDs:"]
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["Explosive Materials",false,3,null,null,1000,0]
["Electronics",false,3,null,null,1000,0]
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["Advanced Armor",false,9,null,null,2500,0]
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[{"$nulls":16},"Please note that none of these will have any effect on your campaign."]

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[null,null,"Soldier File on PFC Major Darai"]
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[null,null,"General Info:",{"$nulls":75},"Selected Perk:"]
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[{"$nulls":3},"Designation:"]
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[{"$nulls":16},"Game Settings"]
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[{"$nulls":20},"Damage Spread"]
[{"$nulls":20},"With Damage Spread enabled, weapons deal one damage less 25% of the time, their full damage 50% of the time and one damage more 25% of the time. (For both fighters and enemies, independent of critical hits.)"]
[{"$nulls":20},"Recommended to be ON."]
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[{"$nulls":20},"ON"]
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[]
[{"$nulls":20},"Difficulty"]
[{"$nulls":20},"The difficulty influences only the campaign. The higher the setting, the more enemies will be generated per mission, the more is ADVENT active fighting you and the less donations you will receive."]
[{"$nulls":20},"You can freely set the difficulty mid-campaign. Since this game is not completely balanced yet, doing so might be necessary if parts of it are too easy / hard. Do note that sometimes missions should not be winnable by design."]
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[{"$nulls":20},"Baby"]
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[]
[{"$nulls":17},"Visual Settings"]
[]
[]
[{"$nulls":20},"Zoom Level"]
[{"$nulls":20},"Adjust your zoom so that all black dots around the screen are just hidden, but the white block in the bottom right corner is still (partially) visible. EXLCOM was designed to be played on a 1920x1080 screen (with the windows taskbar visible)."]
[{"$nulls":20},"If you have a different aspect ratio than 16:9, either try setting your monitor to a  16:9 resolution, or zoom so that at it fits on at least one side. (but the white block MUST remain partially visible)"]
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[{"$nulls":20},"Your zoom level will be saved and applied at each subsequent start of EXLCOM."]
[]
[]
[{"$nulls":20},"You can find the visual options for the fight screen by clicking on the options button in the fight screen."]

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[null,null,"Laboratory"]
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[{"$nulls":3},"This is the Research Overview. Click on a tech in the tech tree to see its details.\n\nResearch is conducted by your idle (not wounded or fatigued) soldiers and is added to the total at the end of each day. Each soldier contributes according to their knowledge points, which rise with their rank or by choosing the \"Add Knowledge Points\" promotion.\n\nBelow is a list of your current top science contributors."]
[{"$nulls":78},"Selected Tech Info:"]
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[{"$nulls":78},"Explosive Materials"]
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[{"$nulls":81},"Tech is currently being researched"]
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[{"$nulls":4},"PFC Gail Gomez",{"$nulls":10},1]
[{"$nulls":4},"PFC Arlen Kelly",{"$nulls":10},1]
[{"$nulls":4},"PFC Kip Turner",{"$nulls":10},1]
[{"$nulls":4},"PFC Johnathan Foyer",{"$nulls":10},1]
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[{"$nulls":3},"Items that have been researched and can be manufactured:",{"$nulls":25}," ",{"$nulls":38},"Your Inventory:"]
[{"$nulls":29}," ",{"$nulls":6},"This is the manufacturing screen. Items get produced one after the other (like research) according to their production times and the amount you pay per day, which you can alter below. If you are not producing anything, it will be set to zero automatically."]
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[{"$nulls":3},"",{"$nulls":17},"",{"$nulls":7}," ",{"$nulls":7},"Blunderbuss",{"$nulls":20},10,{"$nulls":9},"",{"$nulls":5},"",null," ",{"$nulls":8}," ",{"$nulls":8}," "]
[{"$nulls":3},"",{"$nulls":17},"",{"$nulls":7}," ",{"$nulls":7},"Blunderbuss",{"$nulls":20},14,{"$nulls":9},"",{"$nulls":5},"",null," ","Equipment:",{"$nulls":7}," ",{"$nulls":8}," "]
[{"$nulls":3},"",{"$nulls":8},"",{"$nulls":8},"",{"$nulls":7}," ",{"$nulls":7},"Hunting Rifle",{"$nulls":20},17,{"$nulls":9},"",{"$nulls":5},"",null," ","",{"$nulls":5},"",null," ",{"$nulls":8}," "]
[{"$nulls":12},"",{"$nulls":8},"",{"$nulls":7}," ",{"$nulls":7},"Bayonet",{"$nulls":20},17,{"$nulls":9},"",{"$nulls":5},"",null," ","",{"$nulls":5},"",null," ",{"$nulls":8}," "]
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[{"$nulls":3},"",{"$nulls":8},"",{"$nulls":8},"",{"$nulls":7}," ",{"$nulls":38},"",{"$nulls":5},"",null," ","",{"$nulls":5},"",null," ",{"$nulls":8}," "]
[{"$nulls":3},"",{"$nulls":8},"",{"$nulls":8},"",{"$nulls":7}," ",{"$nulls":38},"",{"$nulls":5},"",null," ","",{"$nulls":5},"",null," ",{"$nulls":8}," "]
[{"$nulls":3},"",{"$nulls":25}," ",{"$nulls":28},"(Click on an item to remove it)",{"$nulls":9},"",{"$nulls":5},"",null," ","",{"$nulls":5},"",null," ",{"$nulls":8}," "]
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["Like the StatsLibrary, but only for stuff that influences ONLY the strategic layer"]
[]
[]
[{"$nulls":55},"2016-06-06",{"$nulls":4},"2016-08-08",{"$nulls":4},"2016-08-08",{"$nulls":4},"2016-06-06"]
[{"$nulls":55},"2016-05-05",{"$nulls":4},"2016-04-04",{"$nulls":4},"2016-06-06",{"$nulls":4},"2016-07-07"]
[]
[]
["Fatigue timer",7]
[]
["Money:"]
["Each district brings in",800]
["Each soldier costs",20]
["Manufacturing multiplicator per 10$",0.1,null,"Manufacturing time = $ /",100]
[]
["Difficulty:","Donations","ADVENT points","Enemy numbers multiplicator"]
["Baby",400,0.8,0.3]
["Easy",300,1.2,0.6]
["Normal",220,2,1]
["Classic",150,2.6,1.3]
["Hard",80,3.5,1.7]
["God",0,4.5,2]
["Long War",-50,6,3,{"$nulls":79},6]
[{"$nulls":83},6]
{"$rows_empty":18}
[{"$nulls":58},{"v":0.71,"d":"71%"}]
[{"$nulls":58},{"v":0.55,"d":"55%"}]
[]
[]
[]
[]
[]
[]
["Prospects"]
["Total Acquisition Points",8,"0 would mean all acqs are at 'Very Slow', 16 'Very Fast'"]
[]
["Stats:","Base","Possibility","Value Translation"]
["HP",4,2,1]
["Moves",7,2,1]
["Aim ",20,10,4]
["Defense",0,5,2]
[]
["Total Stats Points",3]
{"$rows_empty":9}
["Game Stages:","Objective"]
["Prologue","Choose a district and build a base"]
["Seeding the Storm","Bring ADVENT strength below 20"]
["The Coup","Take control of your home district"]
["The Uprising","Take control of the outer districts"]
["Civil War","Take control of the inner districts"]
["The End","Take control of the city centre"]
{"$rows_empty":23}
[{"$nulls":3},"No more than 3 difference!",null,null,"Goes down so you have to take harder missions"]
["Enemy Numbers by time elapsed:",null,"Enemy Min Tech","Enemy Max Tech",null,"Mission Rewards","FS","UR","CH"]
[0,"5","1","1",null,100,"-50","5","-5"]
[30,"8","1","3",null,100,"-40","5","-5"]
[60,"11","2","5",null,100,"-30","5","-5"]
[90,"13","3","6",null,100,"-25","5","-5"]
[120,"15","5","7",null,100,"-20","5","-5"]
[150,"16","7","10",null,100,"-15","5","-5"]
[180,"17","7","10",null,100,"-10","5","-5"]
["210","18","8","10",null,100,"-5","5","-5"]
[240,"19","9","10",null,100,"-5","5","-5"]
[270,"20","9","10",null,100,"-5","5","-5"]
[300,"30","10","10",null,100,"-5","5","-5"]
[330,"45","10","10",null,100,"-5","5","-5"]
[360,"100","10","10",null,100,"-5","5","-5"]
[null,"You played too long if this field throws up a bug."]
[]
[]
[]
[]
[]
["Enemy Numbers gamemode multiplier",{"$nulls":4},"Mission Reward","FS","UR","CH"]
["Objective","0,8",{"$nulls":3},"0,8","1","1,5","1"]
["Kill all","1,1",{"$nulls":3},"1,2","0,8","2","1,2"]
["Escort","1,8",{"$nulls":3},"2","0,5","0,2","0,2"]
["Assassinate","1,5",{"$nulls":3},"0,5","2","0,5","0,1"]
["Destroy","1,2",{"$nulls":3},"0,2","1,3","4","2"]
[]
[]
[]
["Revolt","2"]
{"$rows_empty":10}
["Enemy numbers Opposition multiplier",{"$nulls":4},"Mission Reward","FS","UR","CH"]
["Very Low",0.6,{"$nulls":3},0.4,0.15,1,1]
["Low",0.8,{"$nulls":3},0.7,0.25,1,1]
["Normal",1,{"$nulls":3},1,0.5,1,1]
["High",1.2,{"$nulls":3},1.5,0.8,1,1]
["Very High",1.6,{"$nulls":3},2,1.1,1,1]
["Extreme",2,{"$nulls":3},3,1.5,1,1]

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[]
[]
[]
[{"$nulls":55},"2016-09-09",{"$nulls":14},"2016-08-08"]
[{"$nulls":55},"21/21",{"$nulls":14},"23/23"]
[]
[]
[]
[]
["Environment"]
[]
[null,"Health Points","Cover"]
["Low Cover",8,15]
["High Cover",15,40]
["Wall",1000,40]
["Door",1]
[]
[]
[]
[]
[]
[{"$nulls":83},8]
[{"$nulls":83},8]
[]
[]
[]
["Ranks",{"$nulls":6},"There's more ->",{"$nulls":11},"Mission XP",90]
["Tag","XP req for promotion",null,"Name",{"$nulls":15},"HPProg",7]
["PFC",90,null,"Private First Class",{"$nulls":15},"MoveProg",13]
["SPEC",240,null,"Specialist",{"$nulls":15},"DefProg",3]
["TSPC",500,null,"Tech Specialist",{"$nulls":15},"AimProg",10]
["LCRP",800,null,"Lieutenant Corporal"]
["CORP",1150,null,"Corporal"]
["SGT",1600,null,"Sergeant"]
["SSGT",2000,null,"Staff Sergeant"]
["TSGT",2500,null,"Tech Sergeant"]
["GSGT",3100,null,"Gunnery Sergeant"]
["MSGT",3700,null,"Master Sergeant"]
["CSGT",4300,null,"Command Sergeant"]
["SGM",5000,null,"Sergeant Major"]
["FSGM",5800,null,"First Sergeant Major"]
["MSGM",6500,null,"Master Sergeant Major"]
["CSGM",19999,null,"Command Sergeant Major"]
["VD",32767,null,"Van Doorn"]
[]
[]
["VIP",0]
[]
[]
[]
["Weapons",{"$nulls":3},"CritChance",null,"Aim",{"$nulls":11},"Animations"]
["Primary Weapons","Damage","Ammo",null,"Starter","Slope","Starter","Distance1","Aim1","Distance2","Aim2","ProductionCost","CustomModeCost","Needs Research","Weight","ShootAfterMoving",null,null,"TimeOnScreen","SimultaneousShotNumber","TimeBetweenShots","ShotNumber","ShotLook",{"$nulls":3},"ShortDesc"]
["Rifle",4,3,null,10,-2,60,10,50,20,20,50,20,null,3,true,"x",null,40,1,40,1,1,{"$nulls":3},"An old rifle. Just exactly what our troops need to fight back."]
["SMG",3,2,null,20,-6,70,10,30,20,-50,50,20,null,1,true,"x",null,30,1,40,3,1,{"$nulls":3},"Can't hit the broad side of a barn 20m away. High aim up close though, ideal for front troops."]
["Blunderbuss",7,1,null,30,-8,120,10,40,20,-60,100,20,1,2,true,"x",null,80,4,40,1,2,{"$nulls":3},"High damage, but only holds one round."]
["Hunting Rifle",5,4,null,10,null,30,10,70,20,30,100,20,1,2,false,"x",null,40,1,40,1,1,{"$nulls":3},"A rifle usually used for hunting. Alright at medium distances."]
["Assault Rifle",5,4,null,20,-1,60,10,70,20,20,200,40,2,2,true,"x",null,40,1,40,4,1,{"$nulls":3},"Military grade rifle, good for medium distances."]
["Carbine",4,3,null,20,-2,60,10,50,20,0,180,40,2,1,true,"x",null,30,1,40,3,1,{"$nulls":3},"A smaller variant of the Assault Rifle for increased movement."]
["Shotgun",8,4,null,50,-10,120,10,-20,20,-200,250,40,5,2,true,"x",null,60,6,40,2,1,{"$nulls":3},"This shotgun is great for getting rid of opposition at close range. Also holds 300% more ammo."]
["S.A.W.",6,5,null,15,-1,60,10,50,20,0,250,40,2,3,true,"x",null,40,1,40,5,1,{"$nulls":3},"Automatic rifle which deals slightly more damage and holds more rounds, but weighs more as well."]
["Light Machine Gun",8,6,null,35,-1,60,10,70,30,0,300,40,5,3,false,"x",null,50,1,40,5,2,{"$nulls":3},"After setting this weapon up for firing, it tears through anything in front of it."]
["Sniper Rifle",9,4,null,20,null,40,20,60,40,-10,300,40,5,2,false,"x",null,40,1,40,1,2,{"$nulls":3},"Our first option at firing slightly longer distances."]
["Laser Rifle",7,4,null,40,-1,60,10,60,20,-10,600,70,12,2,true,"x",null,40,1,40,4,11,{"$nulls":3},"Copied from ADVENT weapons, lasers are just more effective than bullets."]
["Laser Shatterray",6,3,null,30,-2,70,10,40,20,-20,500,70,12,1,true,"x",null,30,1,40,3,11,{"$nulls":3},"A small pocket-laser for those who want a bit more mobility while fighting."]
["Scatter Blaster",12,4,null,70,-15,120,10,-20,20,-200,700,70,11,2,true,null,null,60,6,40,2,12,{"$nulls":3},"Strap a prism in front of a laser, and you get something that is absolutely devastating up close."]
["Autolaser",9,5,null,20,-1,60,10,50,20,-10,700,70,10,3,true,"x",null,40,1,40,5,11,{"$nulls":3},"Firing lots of lasers, fast. Needs a heavy cooling unit."]
["Gatling Laser",11,6,null,40,-1,70,10,80,30,20,750,70,10,3,false,"x",null,50,1,40,5,12,{"$nulls":3},"Biggest laser we can create without needing a nuclear plant to poer it."]
["Laser Sniper Rifle",12,4,null,30,null,60,20,70,40,25,750,70,10,2,false,"x",null,40,1,40,1,12,{"$nulls":3},"Laser' and 'Sniper' just go well together."]
["Plasma Rifle",10,5,null,40,-1,60,10,60,20,30,1200,100,17,2,true,"x",null,40,1,40,4,21,{"$nulls":3},"A full-sized rifle using plasma as ammunition."]
["Plasma Stormgun",8,4,null,30,-2,70,10,50,20,10,1200,100,11,1,true,"x",null,30,1,40,3,21,{"$nulls":3},"A new propulsion technology using plasma allows for even more power."]
["Alloy Cannon",16,5,null,70,-10,120,10,50,20,-50,1500,100,17,3,true,"x",null,60,6,40,1,22,{"$nulls":3},"Shooting the stuff armor is made out of at people proves quite effective."]
["Plasma Aggressor",14,5,null,30,-1,60,10,50,20,10,2000,100,17,3,true,"x",null,40,1,40,5,21,{"$nulls":3},"The Aggressor shoots lots of plasma. Lots and lots."]
["Plasma Decimator",16,6,null,50,-1,70,10,80,20,35,2000,100,17,3,false,"x",null,50,1,40,5,22,{"$nulls":3},"If you absolutely need to get as much plasma as possible from A to B, this might just be your best bet."]
["Plasma Marksman",15,4,null,40,null,60,10,70,40,50,2000,100,17,2,true,"x",null,40,1,40,1,22,{"$nulls":3},"An even more devastating plasma rifle, although it has low aim at short distances."]
["Avenger",30,2,null,10,5,0,10,0,20,0,2500,100,17,1,false,"x",null,20,1,40,1,3,{"$nulls":3},"Only the most skilled fighters are able to tame this beast of a weapon."]
{"$rows_empty":48}
["Secondary Weapons",{"$nulls":3},"CritChance",null,"Aim",{"$nulls":11},"Animations"]
[null,"Damage","Ammo",null,"Starter","Slope","Starter","Distance1","Aim1","Distance2","Aim2",null,"CustomModeCost","Needs Research","Weight",{"$nulls":3},"TimeOnScreen","SimultaneousShotNumber","TimeBetweenShots","ShotNumber","ShotLook",{"$nulls":3},"ShortDesc"]
["Pistol",2,2,null,10,-2,80,4,70,20,-20,100,4,0,0,true,"x",null,40,1,300,2,1,{"$nulls":3},"The basic secondary choice to help you out in a pinch. Holds 2 ammo and is capable of dealing 3 damage."]
["Autopistol",5,4,null,30,-5,80,4,60,20,-40,200,6,6,1,true]
["Laser Pistol",4,2,null,30,-5,100,4,80,20,-20,300,8,8,0,true,"x"]
["Laser Autopistol",8,3,null,50,-10,100,4,70,20,-30,400,12,12,1,true,"x"]
{"$rows_empty":20}
["Game Concepts"]
[]
["Critical Hit +% Damage",50]
["Crit Chance no cover",50]
["base crit chance",5]
["crits DR multiplier",0,"'Set to 0 for DR not to apply for crithits, 1 to apply normally"]
["hunker defense increase",30]
["hunker DR increase",1]
["Min HitChance for pin down",10]
["Min Aim for terrain damage",20]
["Red fog Aim penalty multiplier",1,"'Set to 0 for red fog not affecting aim, to 1 to affect normally and to 2 to affect aim double (so at 50% health aim is 0%)"]
["Red fog move penalty multiplier",1,"'Like aim"]
["Holo-targeted aim effect",20]
["Shredded multiplier",1.4]
["Poisoned hp per turn",1]
{"$rows_empty":14}
["CUSTOM",null,"Cost for +1",null,"Min","Max"]
["FighterCost",null,20]
["FighterHP",5,5,null,"-",32]
["FighterDefense",0,1,null,0,50]
["FighterAim",30,1,null,10,120]
["FighterMoves",13,10,null,"-",20]
[]
[]
[]
["MaxGrenNumber",4]
["MaxEqNumber",4]
[]
[]
["Wave turn objectives multiplier",0.1,"By how much it multiplies the turn number to find out objectives to spawn (1 = 1 obj for every turn passed. 0.1 recommended)"]
["wave turn spawn multiplier",0.4,"By how much it multiplies the turn number to find out enemies to spawn (1 = 1 enemy for every turn passed. 0.2 recommended)"]
["Wave minimum spawn",9,"How many to spawn at minimum"]
["Wave Enemy Pressure",0.8,"Value with which the distance change of a tile is multiplied with. 0 = Enemy will not care about going closer, 1 = enemy will only move closer"]
["Wave obj points multiplier",1,"How many times objectives count more than kills when calculating points"]
[]
[]
[]
["NPCs",{"$nulls":12},"WeaponAim",{"$nulls":4},"Animation",{"$nulls":4},"Behaviour",{"$nulls":4},"NOT IMPLEMENTED"]
[null,"Tag (2 Char max)","Short Desc","HP","Damage","Aim","Defense","DR","Attacks","Moves","Faction","Robotic","Tech Level","Distance1","Aim1","Distance2","Aim2",null,"TimeOnScreen","SimultaneousShotNumber","TimeBetweenShots","ShotNumber","ShotLook","ManyVisible","HighDamage","KillPossible","Covered","DistanceFighter","DistanceEnemy","Distance importance","Communicates","Randomness","DistanceLoseInterest","CoverValue"]
["ADVENT Recruit","R","Filled with ADVENT propaganda, these young minds are also filled quite easily with bullets.",5,4,65,5,0,1,5,1,0,1,10,-10,30,-70,null,40,1,50,3,1,4,25,10,5,6,0,1,true,0.3,40,10]
["Police Officer","P","Slow, corrupt and inefficient, these officers mirror their employer.",6,5,70,10,0,1,5,1,0,2,10,-10,30,-60,null,70,1,200,2,1,4,25,10,5,6,0,1,true,0.2,40,10]
["ADVENT Soldier","S","These ADVENT military guys are tough.",8,6,85,20,1,1,6,1,0,3,10,-10,30,-55,null,40,1,40,4,1,4,25,10,5,7,0,1,true,0.1,40,10]
["ADVENT Commander","CO","These commanders are battle-tried veterans.",10,7,85,20,1,1,6,1,0,5,10,-10,30,-50,null,40,1,40,4,1,4,25,10,5,7,0,1,true,0.1,40,10]
["Elite ADVENT Soldier","ES","These ADVENT military guys are tougher.",15,8,90,25,2,1,7,1,0,7,10,-10,30,-45,null,40,1,40,4,11,4,25,10,5,8,0,1,true,0,40,10]
["Elite ADVENT Commander","EC","Only the best of the toughest make up the ranks of Elite Commanders.",23,9,80,30,2,2,7,1,0,8,10,-10,30,-40,null,40,1,40,4,11,4,25,10,5,8,0,1,true,0,40,10]
["ADVENT GMO","GM","It's just not natural.",35,10,80,20,3,2,9,1,0,9,10,-10,30,-40,null,80,2,100,2,21,4,25,10,5,10,0,1,true,0,40,10]
["Drone","D","These little low-flying drones are more of a nuisiance than a threat.",2,2,60,25,2,1,6,1,1,1,10,-10,30,-100,null,20,1,20,3,1,4,25,10,0,3,0,1,false,0.5,20,0]
["Police Drone","PD","These drones were used to patrol streets in poorer districts.",4,3,70,25,2,1,8,1,1,3,10,-10,30,-90,null,20,1,20,3,1,4,25,10,0,3,0,1,false,0.3,20,0]
["Sentry Drone","SD","The sentry drone packs a bit more firepower than its predecessors. Stll just as annoying.",7,5,80,30,2,1,8,1,1,4,10,-10,30,-80,null,20,1,20,3,1,4,25,10,0,3,0,1,false,0.2,20,0]
["Elite Drone","ED","The most advanced flying unit ADVENT can muster.",15,7,80,30,3,2,10,1,1,7,10,-10,30,-70,null,20,1,20,3,11,4,25,10,0,3,0,1,false,0.1,25,0]
["Petard","PE","Petards just want to hug you. They also have a very explosive temper.",9,100,0,0,0,0,5,1,0,3,10,0,30,0,null,0,0,0,0,0,8,100,1000,0,1,0,50,true,0.2,15,0]
["Elite Petard","EP","Nobody knows who these people are and what is causing them to do this.",20,100,0,0,1,0,7,1,0,8,10,0,30,0,null,0,0,0,0,0,1,100,1000,0,1,0,50,true,0.2,15,0]
["Police Robot","PR","Big, bulky robots used to enforce order on the street.",9,7,60,0,2,1,4,1,1,4,10,-10,30,-60,null,40,1,40,5,1,6,30,0,0,10,0,1,false,0.1,25,0]
["Military Robot","MR","The military version of the police robot with higher damage and more attacks.",20,10,60,0,3,2,6,1,1,8,10,-10,30,-60,null,40,1,40,5,11,6,30,0,0,10,0,1,false,0.1,25,0]
["Elite Robot","ER","This high-tech enemy is the strongest of all ADVENT troops. Proceed with caution.",45,15,70,0,5,2,7,1,1,10,10,-10,30,-60,null,40,1,40,5,21,6,30,0,0,10,0,1,false,0,25,0]
["ADVENT VIP","V","An ADVENT government official.",12,5,70,20,0,1,8,1,0,null,10,-10,30,-60,null,40,1,150,2,1,-10,10,10,20,20,0,10,true,0.1,10,40]
["ADVENT Elite VIP","V","Very corrupt. Probably president of a big futbol association or something.",25,8,80,30,1,1,8,1,0,null,10,-10,30,-60,null,40,1,150,2,11,-10,10,10,20,20,0,10,true,0.1,10,40]
["Police Turret","T","Auto-turret for locking down streets.",10,8,70,0,0,1,0,1,1,3,10,-10,30,-40,null,40,1,30,6,11,0,0,0,0,0,0,0,false,0,0,0]
["Advanced Turret","AT","This turret is utilising better software as well as cameras instead of movement sensors.",20,12,90,0,3,2,0,1,1,8,10,-5,30,-30,null,40,1,30,6,21,0,0,0,0,0,0,0,false,0,0,0]
["Sectoid","S","These sectoids are more human-like than those in the invasion. Still kinda cute.",4,5,90,25,0,1,7,2,0,1,10,-8,30,-50,null,60,1,200,2,11,1,10,20,25,12,0,4,true,0,25,10]
["Sectoid Commander","SC","Mind control went out of style. Lasers are 'in' now.",15,7,95,30,0,1,8,2,0,3,10,-8,30,-40,null,60,1,200,2,11,1,10,20,25,12,0,4,true,0,25,10]
["Elite Sectoid","ES","This sectoid is not only smarter, faster and stronger, but also cuter.",22,7,95,40,0,2,9,2,0,6,10,-8,30,-40,null,60,1,40,4,21,1,10,20,25,12,0,4,true,0,25,10]
["Elite Sectoid Commander","EC","The most advanced form of sectoid there is.",28,9,95,45,0,2,10,2,0,8,10,-8,30,-40,null,60,1,40,4,21,1,10,20,25,12,0,4,true,0,25,10]
["Muton","M","Futbol.",13,8,80,0,1,1,7,2,0,4,10,-10,30,-80,null,60,1,40,4,21,8,30,0,5,7,0,1,true,0.3,25,5]
["Elite Muton","MU","Professional futbol.",28,13,90,0,2,1,9,2,0,7,10,-10,30,-60,null,60,1,40,4,22,8,30,0,5,9,0,1,true,0.1,25,5]
["Cyberdisk","CD","This big chunk of flying metal is slow, but can be devastating.",22,8,60,0,2,2,3,2,1,6,10,-20,30,-40,null,80,1,0,1,22,12,25,40,-10,10,0,1,false,0.2,100,-30]
["Elite Cyberdisk","ED","Being the second strongest unit in the game, this monstrosity hits often, and it hits hard.",56,10,70,0,4,4,5,2,1,9,10,-20,30,-40,null,100,2,0,1,22,12,25,40,-10,10,0,1,false,0.1,100,-30]
["Implanter","I","Every time this little alien spider hits you it gives birth to a new Implanter.",4,1,0,10,0,1,6,2,0,2,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,200,false,0.2,20,-10]
["Fast Implanter","FI","The same as the regular implanter, but faster, so that it manages to give birth more often.",7,2,0,20,0,1,8,2,0,5,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,200,false,0.2,20,-10]
["Elite Implanter","EI","If you don't deal with these quickly, they will quickly grow to be a much bigger problem than you anticipated.",12,3,0,30,0,1,10,2,0,8,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,200,false,0.2,20,-10]
["Chryssalid","CR","Chryssalids <3 you!",6,8,0,0,0,1,7,2,0,1,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,50,false,0.3,20,-10]
["Big Chryssalid","CB","Bigger chryssalid = bigger love!",16,12,0,0,0,1,10,2,0,5,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,50,false,0.3,20,-10]
["Huge Chryssalid","CH","Will bury you with its love.",45,18,0,0,0,1,12,2,0,9,10,0,30,0,null,0,0,0,0,0,3,100,100,-10,1,0,50,false,0.3,20,-10]
["Gray Chryssalid","CG","The little brother of the standard Chryssalid. Uses cover and tries to hide.",6,6,0,0,0,1,8,2,0,3,10,0,30,0,null,0,0,0,0,0,-20,100,100,20,1,0,20,false,0,30,20]
["White Chryssalid","CW","You'd make a Lord of the Rings joke, but you can't see this chryssalid before it's too late (for you, not the joke).",25,12,0,10,0,1,10,2,0,7,10,0,30,0,null,0,0,0,0,0,-20,100,100,20,1,0,20,false,0,30,20]
["Ethereal","E","There is no escaping the ethereals incredibly high aim.",20,10,120,10,0,1,6,2,0,7,10,0,30,-90,null,140,2,50,1,23,0,30,0,0,15,0,1,true,0,40,0]
["Elite Ethereal","EE","Ethereals didn't really need an elite version. They got one anyway.",44,15,140,20,0,1,7,2,0,9,10,0,30,-45,null,140,3,50,1,23,0,30,0,0,15,0,1,true,0,40,0]
["Uber Ethereal","UE","An alien high commander. Any attempt to fight him is futile.",65,20,160,25,0,2,8,2,0,10,10,0,30,-10,null,140,4,50,1,23,0,30,0,0,15,0,1,true,0,40,0]
[]
[]
[]
[]
["Space Monkey","SM","We weren't lying when we said there would be space monkeys.",12,8,90,0,1,1,12,0,0,null,10,-10,30,-40,null,40,1,150,2,11,4,25,10,5,6,0,1,true,0.3,40,10]
["Ghandhi","GH","Ghandhi is a very friendly and peaceful guy. You can totally trust him. He also just got a new death ray.",30,15,90,20,3,1,7,1,0,null,10,-10,30,-40,null,130,10,100,1,13,4,25,10,5,10,0,1,true,0,40,10]
[]
[]
[]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",7,7,75,15,0,1,7,6,0,1,10,-10,30,-50,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.3,40,10]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",8,8,70,20,0,1,6,6,0,3,10,-10,30,-50,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.3,40,10]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",9,9,71,20,0,1,7,6,0,5,10,-10,30,-50,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.3,40,10]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",10,10,72,20,0,1,8,6,0,7,10,-10,30,-50,null,70,1,120,2,21,4,25,10,5,6,0,1,true,0.3,40,10]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",11,11,73,20,1,1,9,6,0,9,10,-10,30,-50,null,70,1,120,2,21,4,25,10,5,6,0,1,true,0.3,40,10]
["Bandit","B","Bandits are civilians who have used the chaos of the recent years to steal, rob, and murder.",12,12,74,20,1,1,10,6,0,10,10,-10,30,-50,null,70,1,120,2,21,4,25,10,5,6,0,1,true,0.3,40,10]
[]
["Civilian","C","Civilians are only very lightly armed and behave highly erratic.",4,4,65,0,0,1,8,6,0,null,10,-10,30,-70,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.8,40,10]
["Civilian","C","Civilians are only very lightly armed and behave highly erratic.",8,10,75,0,0,1,7,6,0,null,10,-10,30,-70,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.8,40,10]
[]
["Civilian Insurgent","CI","These civilians have risen up to support you in your fight against ADVENT!",8,5,70,0,0,1,7,0,0,null,10,-10,30,-70,null,70,1,120,2,1,4,25,10,5,6,0,1,true,0.8,40,10]
["Defensive Turret","T","Created from old scraps and a TI-83+ calculator, we got this turret to automatically fire at enemies.",10,8,70,0,0,1,0,0,1,null,10,-10,20,-40,null,40,1,30,6,11,0,0,0,0,0,0,0,false,0,0,0]
["Advanced Turret","AT","Running the latest spreadsheet programs, there is no escaping this turret's precision.",20,12,90,0,3,2,0,0,1,null,10,-5,25,-30,null,40,1,30,6,21,0,0,0,0,0,0,0,false,0,0,0]
["SHIV","SH","With it's firepower and high armoring this robot is a real handyman.",13,7,95,0,3,1,8,0,1,null,10,-10,25,-30,null,40,1,50,4,11,3,25,20,-5,0,0,0,false,0.1,35,-10]
[]
[]
["Civilian","C","An innocent civilian.",4,0,0,0,0,0,6,5,0,null,0,0,0,0,null,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[]
[]
[]
["Explosives"]
[null,"Damage","TerrainDamage","Range","Special Ability","DrawColor","ExplosionAnimation","Damage Dropoff","Is Rocket","Is Support",null,"Production Cost","CustomModeCost","Needs Research","Weight",{"$nulls":11},"ShortDesc"]
["Cherry Bomb",5,5,1,0,1,1,-1,false,false,null,50,5,1,0,"x",{"$nulls":10},"Homemade explosive."]
["Smoke Grenade",0,0,2,1,2,0,0,false,true,null,100,5,3,0,"x",{"$nulls":10},"Smokes tiles in a range of 2 for one turn."]
["Mk2 Pineapple HG",8,13,2,0,1,1,-2,false,false,null,150,10,7,1,"x",{"$nulls":10},"Old grenade design dealing a bit more damage. Especially effective against terrain."]
["Flashbang",0,0,2,11,2,2,0,false,true,null,150,5,7,0,{"$nulls":11},"Stuns anyone being hit for one turn. (50% reduction in aim and moves)"]
["RPG Rocket",13,10,2,0,1,1,-3,true,false,null,500,15,7,1,"x",{"$nulls":10},"This rocket is great against personnel, but does not have great terrain destruction and a steep damage dropoff."]
["Phosphorus Grenade",4,3,4,11,1,2,-1,false,true,null,350,10,15,0,{"$nulls":11},"There's a line men like us have to cross. (Stuns enemies in a wide range as well as damaging them.)"]
["Acid Grenade",2,0,2,12,1,1,0,false,true,null,400,15,9,0,{"$nulls":11},"Poisons enemies, causing them to very slowly lose HP until they die."]
["Javelin Rocket",17,20,3,0,1,1,-2,true,false,null,1000,20,13,1,{"$nulls":11},"This rocket does not only deal copius amounts of damage, but also has a wider range."]
["Shredder Rocket",4,0,4,13,1,1,-1,true,false,null,1800,25,16,1,{"$nulls":11},"Applies the shredder effect, causing an enemy to suffer extra damage."]
["Plasma Rocket",25,25,5,13,1,3,-3,true,false,null,2500,30,19,1,{"$nulls":11},"Boom. Puff. Pow. (Also shredders)"]
["Plasma Grenade",20,20,3,0,1,3,-3,false,false,null,2000,15,19,1,{"$nulls":11},"Alien technology allows for even greater destruction potential than we ever thought possible."]
{"$rows_empty":14}
["Name Lists"]
[]
["First Name","Last Name","Nickname","Mission Descr.","Mission Noun"]
["Abe","Adams","Cabbage","Vengeful","Vengeance"]
["Adam","Adkins","The Can","Red","Mother"]
["Alan","Allen","Muggle","Hot","Fuzz"]
["Albert","Amorto","Maccharoni","Cold","Flame"]
["Alex","Anderson","Nut","Enduring","Freedom"]
["Alfredo","Bailey","Terminator","Spiteful","Morning"]
["Alonso","Baker","Critter","Warm","Death"]
["Alphonso","Barnes","Cleaner","Late","Sunrise"]
["Arlen","Bateman","Curveball","Purple","Dawn"]
["Arnulfo","Bell","Django","Early","Bird"]
["Augustus","Bennett","Unchained","Preventive","Terror"]
["Benito","Berson","Solomon","Just","Cause"]
["Bernd","Brooks","Lump","Destructive","Deterrence"]
["Bert","Brown","Sunny","Glorious","Leader"]
["Bill","Butler","Scarface","Defensive","Attack"]
["Brad","Campbell","Schwarzenegger","Everlasting","Revolution"]
["Brendon","Carter","Royalty"]
["Calvin","Clark","Highlander"]
["Cornelius","Collins","Kingpin"]
["Coy","Cook","Snoopy"]
["Curtis","Cooper","Lion"]
["Cyril","Cox","Nero"]
["Darrin","Cruz","Ceasar"]
["Derick","Cyrian","Glorious"]
["Desmond","Darai"]
["Devin","Davis"]
["Dong","Diaz"]
["Drake","Edison"]
["Dwayne","Edwards"]
["Dwight","Eisenhower"]
["Eddie","Evans"]
["Elias","Fisher"]
["Ellis","Flores"]
["Emilio","Foster"]
["Erich","Foyer"]
["Erwin","Garcia"]
["Eugene","Gates"]
["Florencio","Gerber"]
["Francesco","Goldberg"]
["Freddy","Gomez"]
["Gail","Gonzalez"]
["Gregory","Gray"]
["Hank","Green"]
["Irwin","Grisham"]
["Issac","Gustavson"]
["Jake","Gutierrez"]
["Jarrett","Hall"]
["Jasper","Harris"]
["Jeromy","Hendriksson"]
["Johnathan","Hernandez"]
["Johnny","Hill"]
["Joko","Howard"]
["Jonah","Hughes"]
["Josh","Jackson"]
["Kendrick","James"]
["Kermit","Jenkins"]
["Keven","Johnson"]
["Kip","Johnson"]
["Klaas","Jones"]
["Korey","Kassner"]
["Kris","Kelly"]
["Kyle","King"]
["Lenard","Lang"]
["Leon","Lee"]
["Leonel","Letney"]
["Lewis","Lewis"]
["Long","Lin"]
["Luke","Long"]
["Luther","Lopez"]
["Major","Martin"]
["Malcolm","Martinez"]
["Marcos","McDonald"]
["Marcus","Miller"]
["Mickey","Mitchell"]
["Miguel","Moore"]
["Milan","Morales"]
["Mustafa","Morgan"]
["Nathan","Morris"]
["Neal","Murphy"]
["Patrick","Myers"]
["Paul","Nelson"]
["Pete","Newton"]
["Prince","Nguyen"]
["Ramon","Ortiz"]
["Ray","Parker"]
["Raymon","Parker"]
["Rene","Perez"]
["Richie","Perry"]
["Ronnie","Peterson"]
["Rudolph","Petrovich"]
["Rudy","Phillips"]
["Rupert","Powell"]
["Scottie","Price"]
["Sebastian","Ramirez"]
["Stan","Randall"]
["Stewart","Reed"]
["Stuart","Reyes"]
["Thaddeus","Richardson"]
["Theron","Rivera"]
["Tobias","Roberts"]
["Toni","Robinson"]
["Tristan","Rodriguez"]
["Tyson","Rogers"]
["Vance","Ross"]
["Warner","Rudow"]
[null,"Russell"]
[null,"Sanchez"]
[null,"Sanders"]
[null,"Schulz"]
[null,"Scott"]
[null,"Smith"]
[null,"Smith"]
[null,"Sneyder"]
[null,"Stewart"]
[null,"Sullivan"]
[null,"Taranto"]
[null,"Taylor"]
[null,"Thomas"]
[null,"Thompson"]
[null,"Torres"]
[null,"Turner"]
[null,"Walker"]
[null,"Ward"]
[null,"Watson"]
[null,"Watson"]
[null,"Weber"]
[null,"White"]
[null,"Williams"]
[null,"Wilson"]
[null,"Wood"]
[null,"Wright"]
[null,"Young"]
{"$rows_empty":67}
["Equipment"]
[null,"Eq.-specific variable","Var Name","Max use distance","TileTerrain of use","Target needs to be visible",{"$nulls":5},"Production Cost","CustomModeCost","Needs Research","Weight",null,"Needs perk"]
["Medkit",3,"Heals for",{"v":1.9,"d":"1.90"},"10",true,{"$nulls":5},50,8,3,1,null,31,{"$nulls":9},"This basic medkit heals any fighter for 3 damage."]
["Battle Scanner",2,"Active Turns",20,"1,2,3,4,5,6,11",false,{"$nulls":5},200,10,8,1,{"$nulls":11},"A battlescanner allows you to see what is happening without being shot at. Lasts 2 turns."]
["UAV Drone",2,"Active Turns",0,null,false,{"$nulls":5},500,15,14,1,{"$nulls":11},"This handy little drone uncovers the whole map."]
["Defensive Turret",null,null,1,1,true,{"$nulls":5},1000,20,8,2,{"$nulls":11},"We can prop up this simple turret to fire at enemies automatically. Placement does not consume moves."]
["Advanced Turret",null,null,1,1,true,{"$nulls":5},2500,30,18,1,{"$nulls":11},"Being a clear improvement of previous versions, this turret can now also tell you the current weather. Handy, right?!"]
["Stun Gun",20,"Damage",100,11,true,{"$nulls":5},1800,45,14,0,{"$nulls":11},"Shoots electricity, dealing 20 damage to any robotic enemy at 100% hitchance. One charge only."]
{"$rows_empty":39}
["Generally speaking, attachments should not modify health, defense, DR, moves (those are modified by supply only)"]
[]
["Attachments:","Short Description:",null,"Main Variable:","Helper Var:","Main Var Name","Helper Var Name",{"$nulls":4},"Production Cost","CustomMode cost","Needs Research"]
["Body:"]
["No body attachment"]
["Sights","Basic sights. Nothing fancy, but should help rookies out a bit. Increases Aim.",null,8,null,"Aim",{"$nulls":5},50,2,2]
["Scope","A scope for reliably hitting targets at longer distances. Increases Aim at long distances.",null,1,20,"Aim per tile","Starting Distance",{"$nulls":4},200,3,6]
["Foregrip","Increases Spray'N'Pray damage to 40% (from 25%).",null,40,null,"Spray'N'Pray Damage",{"$nulls":5},50,2,6]
["Laser Sights","Advanced sights. Looks cool in the dark. Increases Aim.",null,15,null,"Aim",{"$nulls":5},250,5,8]
["Long-Range Scope","A scope for shooting enemies too far away to see. Increases Aim at long distances.",null,2,20,"Aim per tile","Starting Distance",{"$nulls":4},800,5,14]
["Accelerator","Do double damage to terrain and ignore some DR.",null,2,2,"Terrain Damage Multiplier","DR ignored",{"$nulls":4},1200,6,13]
["Ammo Exchanger","Exchanges Ammo for you, so you don't have to. Reloads do not cost an action anymore.",{"$nulls":5},"Implemented directly",{"$nulls":3},1500,8,18]
["Targeting computer","This computer decreases cover bonuses, increases crit chances and even aims for you. Do not upset.",null,10,10,"Decrease Cover for:","Aim & CritChance",{"$nulls":4},2000,20,18]
{"$rows_empty":10}
["Muzzle:"]
["No muzzle attachment"]
["Bayonet","4 additional damage if standing directly next to an enemy (not diagonally).",null,4,null,"Damage",{"$nulls":5},10,4,1]
["Bipod","10 aim boost, but prohibts moving and shooting in the same turn.",null,10,null,"Aim",{"$nulls":5},40,5,2]
["Silencer","Enemies no longer get activated by hearing you shoot. Decreases Aim by 1 for every tile over a distance of 10.",null,-1,10,"Aim","Starting Distance",{"$nulls":4},80,5,6]
["Laser pointer","Increases aim at short distances.",null,2,10,"Aim","Starting Distance",{"$nulls":4},100,5,8]
["Heavy Barrel","Aim boost if shooting before moving.",null,5,null,"Aim",{"$nulls":5},150,6,5]
["Long Barrel","Aim boost for long distances.",null,5,15,"Aim","Distance",{"$nulls":4},800,6,12]
["Steadying Hydraulics","No matter if you crawl, run, or jump - these hydraulics keep your weapon stable.",null,20,null,"Aim",{"$nulls":5},2000,20,18]
{"$rows_empty":11}
["Ammo:"]
["Regular Ammo"]
["HP Ammo","Increase damage against all non-robotic enemies.",null,2,null,"Damage",{"$nulls":5},150,2,6]
["AP Ammo","Ignore DR and deals extra damage to robots.",null,2,2,"DR ignored","Damage",{"$nulls":4},300,2,5]
["Breaker Ammo","Double damage to terrain.",null,2,null,"Terrain Damage Multiplier",{"$nulls":5},250,2,13]
["Precision Ammo","Increases Aim.",null,8,null,"Aim",{"$nulls":5},500,3,12]
["LR Ammo","Increases Aim at long distances.",null,1,20,"Aim","Starting Distance",{"$nulls":4},500,3,12]
["Shredder Ammo","Applies Shredder effect (increasing the damage an enemy takes) for 3 turns.",{"$nulls":5},"Implemented directly",{"$nulls":3},400,4,13]
["Explosive Ammo","Deals extra damage against robots.",null,6,null,"Damage",{"$nulls":5},800,4,7]
["Acidic Ammo","Applies poison effect (causing an enemy to lose HP every turn).",{"$nulls":5},"Implemented directly",{"$nulls":3},1500,4,11]
["Target-Seeking Ammo","You could fire these bullets at your fellow soldiers, and they would still hit the enemy.",null,20,null,"Aim",{"$nulls":5},2000,15,18]
{"$rows_empty":9}
["Secondary:"]
["No attachment"]
["Silencer (Sec.)","Enemies won't hear you shoot.",{"$nulls":9},100,4,6]
["Extended Mags (Sec.)","Additional Ammo.",null,1,null,"Extra Ammo",{"$nulls":5},200,4,6]
["Piercer Ammo (Sec.)","Deals extra damage.",null,2,null,"Damage",{"$nulls":5},250,4,13]
["Laser Sights (Sec.)","Additional aim.",null,15,null,"Aim",{"$nulls":5},300,4,14]
{"$rows_empty":12}
["Generally speaking, supply should not modify aim, damage (those are modified by attachments only)"]
[]
["Supply:",null,"Weight:","Main Var:","Help Var:",{"$nulls":6},"Production Cost","CustomModeCost",{"$nulls":3},"Need perk"]
["Extended Mags","Provides additional ammo in the primary weapon.",1,1,null,"Extra Ammo",{"$nulls":5},100,5,2]
["Protective Clothing","Provides health.",1,1,null,"Health",{"$nulls":5},300,5,4]
["Bullet-Proof Vest","Provides health.",2,2,null,"Health",{"$nulls":5},900,8,9]
["Carbon Vest","Provides extra health and additional DR.",2,2,1,"Health","DR",{"$nulls":4},1200,12,16]
["Alloy Plated Shirt","Provides extra health and additional DR.",1,2,2,"Health","DR",{"$nulls":4},2000,18,19]
["Hunker Shield","Provides extra DR when hunkered.",1,4,null,"DR",{"$nulls":5},500,4,9,null,null,26]
["NOT IMPLEMENTED","Allows you to see where any enemy closer than 8 tiles away is. NOT IMPLEMENTED",null,8,{"$nulls":8},4,999]
["Stab Vest","Provides DR for attacks from one tile away.",1,4,null,"DR",{"$nulls":5},200,4,4,null,null,26]
["Tactical Vest","Provides DR for attacks from close range.",1,2,6,"DR","Distance",{"$nulls":4},800,10,15,null,null,26]
["Camouflage Clothing","Provides additional Defense.",1,8,null,"Defense",{"$nulls":5},300,5,9]
["Ghillie Suit","Provides additional Defense.",2,20,null,"Defense",{"$nulls":5},500,20,15]
["Thermal Vision Goggles","Allows to see through smoke",{"$nulls":9},1200,10,14,null,null,26]
["Exoskeleton","Provides additional moves.",-4,{"$nulls":8},2500,25,18,null,null,26]
{"$rows_empty":26}
["Armor:",null,"Weight:","Health:","Armor:","DR:","Defense:",{"$nulls":4},"Production Cost","CustomModeCost","Needs Research"]
["Kevlar Armor","Basic armoring.",2,null,3,1,5,{"$nulls":4},150,5,4]
["Ceramic Armor","Being a clear improvement over Kevlar protection-wise, the ceramic Armor also weighs twice as much as its little brother.",4,null,5,2,0,{"$nulls":4},200,8,4]
["Carbon Armor","Carbon not only protets you as well as Ceramic does, it also only has one quarter of the weight!",1,null,5,2,0,{"$nulls":4},800,25,9]
["UHMWPE Armor","Ultra-High-Molecular-Weight polyethylene allows for this armor to be extremely robust as well as incredibly light.",0,null,8,1,10,{"$nulls":4},1800,30,15]
["Titanium Armor","This armor is made for russian dance clubs and bio-tanks.",2,null,10,2,0,{"$nulls":4},1800,35,16]
["Alloy Armor","You could theoretically survive a reentry into earth's atmosphere in this, though it is not recommended.",1,2,15,4,0,{"$nulls":4},3000,50,19]
{"$rows_empty":24}
["Perks:","Short Desc:","Needs perk nr:","Show in fight screen","Implemented in:"]
["Extra Conditioning","Additional 25% armor points.",null,null,"s"]
["Endurance Training","Activates using the Run'N'Gun ability.",1,null,"f"]
["Close Defense","Additional 20 Defense if 4 tiles or less away.",2,1,"f"]
["Slight of Hand","Automatic reload after every kill closer than 8 tiles.",2,1,"f"]
["Close Encounters","The first attack 4 tiles or less away does not cost an action. (Does not work with Pin Down, as that requires the fighter to stay on target, thus always being the last move.)",3,1,"f"]
["Weapon Expert I","Allows using a muzzle attachment.",null,null,"s"]
["Weapon Expert II","Allows using a body attachment.",6,null,"s"]
["Weapon Expert III","Allows using special ammo.",7,null,"s"]
["Lock'N'Load","Reloads no longer cost an action.",8,1,"f"]
["Second Chance","One missed shot per turn does not cost an action. (Does not work with Pin Down, as you can't miss with that.)",9,1,"f"]
["Piety","Activates using the Spray'N'Pray ability.",null,null,"f"]
["Dominance","Activates using the Pin Down ability.",11,null,"f"]
["Holo-Targeting","Applies the holo-targeting effect for 1 turn to anyone this soldier shoots at.",11,1,"f"]
["Shredder","Applies the shredder effect for 1 turn to anyone this soldier hits.",13,1,"f"]
["Infantry Training","The first shot each turn only uses up the blue move, if taken before expending any moves. (Allowing you to either shoot twice, or shoot before moving. Does not work with Pin Down, as that requires the fighter to stay on target, thus needing to be the last move.)",14,1,"f"]
["Advanced Weapon Training","Allows using weapons that can't be fired after moving (like LMGs or Sniper Rifles).",null,null,"s"]
["Executioner","Additional +20% aim against targets at or below 50% health.",16,1,"f"]
["Target Practice","Doubles Crit chances.",17,1,"f"]
["Armor Breaker","Ignores enemy DR.",18,1,"f"]
["Sharpshooter","Treats high cover as low cover.",18,1,"f"]
["Concealment I","Does not activate enemies by seeing them on your turn. (You still may not be seen during their turn!)",null,1,"f",null,"Implemented into ListVisibleEnemies, which is not 100% correct, but 99,9% and A LOT easier / faster"]
["Concealment II","Does not activate enemies on their turn if in high cover and more than 20 tiles away.",21,1,"f"]
["Concealment III","Does not activate enemies on their turn if in high cover and more than 10 tiles away.",22,1,"f"]
["Concealment IV","Does not activate enemies on their turn if in high cover.",23,1,"f"]
["Low Profile","Gets all effects from low cover as if it were high cover.",23,1,"f"]
["Weight Training","Allows carrying an advanced supply item.",null,null,"s"]
["Advanced Tactics","Allows carrying +1 support grenades (with no extra weight).",26,null,"s"]
["Smoke & Mirrors","Allows carrying +2 support grenades (with no extra weight).",27,null,"s"]
["Engineer","Allows carrying and constructing turrets.",27,null,"fs"]
["Computer Scientist","Allows hacking enemy turrets. (The soldier must be standing next to the turret to do so, but it does not consume moves.)",29,1,"f"]
["Medic","Allows carrying medkits.",null,null,"s"]
["Field Medic","Allows carrying +2 medkits (with no extra weight).",31,null,"s"]
["Paramedic","Medkit usage does not cost moves. Allows carrying +1 medkit (with no extra weight, in addition to the +2 from field medic).",32,1,"fs"]
["Doctor","Medkits heal +2 health. (All perks are cumulative.)",31,1,"f"]
["Surgeon","Medkits heal +3 health.  (All perks are cumulative.)",34,1,"f"]
["Grenadier ","Doubles grenade throw distance.",null,null,"i"]
["Sapper","Grenades deal double terrain damage.",36,1,"f"]
["Grenadier II","Allows carrying +2 extra non-support grenades (with no extra weight).",37,null,"s"]
["Rocketeer","Allows carrying rocket launchers.",38,null,"s"]
["Tandem Warheads","Explosives deal their full damage in their entire area of effect.",39,1,"f"]

{"sheet":"MissionSetup","index":36,"n_rows":42,"n_cols":91,"rows_kept":42,"hidden":true,"merged":[[1,2,2,18],[4,2,7,11],[11,7,12,21],[11,29,12,43],[11,51,12,65],[11,73,12,87],[16,7,16,13],[16,16,16,21],[16,29,16,35],[16,38,16,43],[16,51,16,57],[16,60,16,65],[16,73,16,79],[16,82,16,87],[17,8,17,13],[17,30,17,35],[17,52,17,57],[17,74,17,79],[18,8,18,13],[18,30,18,35],[18,52,18,57],[18,74,18,79],[19,8,19,13],[19,16,19,21],[19,30,19,35],[19,38,19,43],[19,52,19,57],[19,60,19,65],[19,74,19,79],[19,82,19,87],[21,7,21,13],[21,16,21,21],[21,29,21,35],[21,38,21,43],[21,51,21,57],[21,60,21,65],[21,73,21,79],[21,82,21,87],[22,8,22,13],[22,30,22,35],[22,52,22,57],[22,74,22,79],[23,16,23,21],[23,38,23,43],[23,60,23,65],[23,82,23,87],[24,6,25,7],[24,24,25,25],[24,28,25,29],[24,46,25,47],[24,50,25,51],[24,68,25,69],[24,72,25,73],[24,90,25,91],[28,7,29,21],[28,29,29,43],[28,51,29,65],[28,73,29,87],[33,7,33,13],[33,16,33,21],[33,29,33,35],[33,38,33,43],[33,51,33,57],[33,60,33,65],[33,73,33,79],[33,82,33,87],[34,8,34,13],[34,30,34,35],[34,52,34,57],[34,74,34,79],[35,8,35,13],[35,30,35,35],[35,52,35,57],[35,74,35,79],[36,8,36,13],[36,16,36,21],[36,30,36,35],[36,38,36,43],[36,52,36,57],[36,60,36,65],[36,74,36,79],[36,82,36,87],[38,7,38,13],[38,16,38,21],[38,29,38,35],[38,38,38,43],[38,51,38,57],[38,60,38,65],[38,73,38,79],[38,82,38,87],[39,8,39,13],[39,30,39,35],[39,52,39,57],[39,74,39,79],[40,16,40,21],[40,38,40,43],[40,60,40,65],[40,82,40,87],[41,6,42,7],[41,24,42,25],[41,28,42,29],[41,46,42,47],[41,50,42,51],[41,68,42,69],[41,72,42,73],[41,90,42,91]],"flags":["formulas_cached_only"]}
[]
[null,null,"Mission Setup"]
[]
[]
[null,null,"This is the mission setup. Click on an unlocked field to add a fighter to the mission.",{"$nulls":56},"Liberate the District!"]
[]
[{"$nulls":59},"Expected Opposition:",{"$nulls":8},"Extreme",{"$nulls":8},"Location:",{"$nulls":3},"Slums"]
[{"$nulls":59},"Expected Reinforcements:",{"$nulls":8},"None"]
[]
[]
[]
[{"$nulls":7},"PFC Alfredo Darai",{"$nulls":21},"PFC Kip Turner",{"$nulls":21},"PFC Arlen Kelly",{"$nulls":21},"PFC Alfredo Darai"]
[{"$nulls":23},"H",7,{"$nulls":20},"H",5,{"$nulls":20},"H",6,{"$nulls":20},"H",7]
[{"$nulls":7},"",{"$nulls":15},"M",8,{"$nulls":4},"",{"$nulls":15},"M",11,{"$nulls":4},"",{"$nulls":15},"M",6,{"$nulls":4},"",{"$nulls":15},"M",8]
[{"$nulls":7},"",{"$nulls":15},"A",25,{"$nulls":4},"",{"$nulls":15},"A",21,{"$nulls":4},"",{"$nulls":15},"A",26,{"$nulls":4},"",{"$nulls":15},"A",25]
[{"$nulls":7},"",{"$nulls":8},"",{"$nulls":6},"D",4,{"$nulls":4},"",{"$nulls":8},"",{"$nulls":6},"D",2,{"$nulls":4},"",{"$nulls":8},"",{"$nulls":6},"D",7,{"$nulls":4},"",{"$nulls":8},"",{"$nulls":6},"D",4]
[{"$nulls":7},"",{"$nulls":8},"Kevlar Armor",{"$nulls":12},"",{"$nulls":8},"",{"$nulls":12},"SMG",{"$nulls":8},"",{"$nulls":12},"",{"$nulls":8},"Kevlar Armor"]
[{"$nulls":8},"No muzzle attachment",{"$nulls":21},"No muzzle attachment",{"$nulls":21},"No muzzle attachment",{"$nulls":21},"No muzzle attachment"]
[{"$nulls":8},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},""]
[{"$nulls":8},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},""]
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[{"$nulls":7},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},""]
[{"$nulls":8},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},""]
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[{"$nulls":6},"i",{"$nulls":21},"i",{"$nulls":21},"i",{"$nulls":21},"i"]
[]
[]
[]
[{"$nulls":7},"PFC Arlen Kelly",{"$nulls":21},"PFC Kip Turner",{"$nulls":21},"PFC Gail Gomez",{"$nulls":21},"PFC Alfredo Darai"]
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[{"$nulls":8},"No muzzle attachment",{"$nulls":21},"No muzzle attachment",{"$nulls":21},"No muzzle attachment",{"$nulls":21},"No muzzle attachment"]
[{"$nulls":8},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},"",{"$nulls":13},"No body attachment",{"$nulls":7},""]
[{"$nulls":8},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},"",{"$nulls":13},"Regular Ammo",{"$nulls":7},""]
[{"$nulls":16},"",{"$nulls":21},"",{"$nulls":21},"",{"$nulls":21},""]
[{"$nulls":7},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},"",{"$nulls":12},"Pistol",{"$nulls":8},""]
[{"$nulls":8},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},"",{"$nulls":13},"No attachment",{"$nulls":7},""]
[{"$nulls":16},"",{"$nulls":21},"",{"$nulls":21},"",{"$nulls":21},""]
[{"$nulls":6},"i",{"$nulls":21},"i",{"$nulls":21},"i",{"$nulls":21},"i"]

{"sheet":"RandomLevelGenerator","index":37,"n_rows":6,"n_cols":73,"rows_kept":6,"hidden":true,"flags":["formulas_cached_only"]}
[]
[]
[{"$nulls":50},"This is a test page for the random level generation."]
[{"$nulls":72},1]
[]
[{"$nulls":50},"Location:",{"$nulls":21},2]

{"sheet":"LevelGenLibrary","index":38,"n_rows":15,"n_cols":46,"rows_kept":15,"hidden":true,"flags":["formulas_cached_only"]}
[]
[]
[]
[]
[]
[{"$nulls":4},"Boolean","Color these in!",null,null,"Color these in!"]
[{"$nulls":8},"Not all colors need to be filled"]
["Info on the locations",{"$nulls":29},"SpawnAllowed"]
[{"$nulls":4},"COLORS",{"$nulls":3},"SETCOLORS"]
["LocName",{"$nulls":3},"GroundWhirl","GroundBasic","GroundBasic2","GroundBasic3",1,2,3,4,5,6,7,8,9,10,{"$nulls":12},"City Centre","Eastside","Oakfields","Southgate","New Windsor","Riverside","Sterling Industrial","Bloomfield","West Canton","Wayne County","Southern Forests","Arbor Hills","Hartland","Lakeshore","Erie Coast","Walpole"]
["Forest","Depending on the thickness of the forest quite open, with the occasional cabin.",null,null,true,{"$nulls":3},"Bush","Tree","Wall","Door","Inside","Road",{"$nulls":16},true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
["Farm","Extremely open fight around an old farm.",null,null,false,{"$nulls":3},"Bush","Red Wall","Wood Wall","Door","Inside","Road","Stone Wall","Stone hedge","Hay","Bush 2",{"$nulls":12},true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
["Forest Village","A little village on a road through the forest.",null,null,true,{"$nulls":3},"Bush","Tree","Wall","Door","Inside","Road",null,"Other stuff","Other stuff","Other Stuff",{"$nulls":12},true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
["Trailer Park","Varying in size, these trailer parks offer a place to live for thousands of refugees.",null,null,true,{"$nulls":3},"Bush","Tree","Trailer","Trailer Inside","Inside Stuff","Inside Stuff","Outside walkways","Other stuff","Other stuff","Other Outside",{"$nulls":12},true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]
["Slums",{"$nulls":3},true,{"$nulls":3},"Bush","Wall","Wall","Wall",null,"Road","Other stuff",{"$nulls":15},true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true]

{"sheet":"LevelGenAssets","index":39,"n_rows":530,"n_cols":88,"rows_kept":530,"hidden":true,"flags":["formulas_cached_only"]}
[]
[{"$nulls":27},"How to use:"]
[{"$nulls":27},"To create an asset, draw it like you would in a level. Low Cover is checkered."]
[{"$nulls":27},"To make sure an asset is included, write something in the cell above the top left corner. Bordered cells need to be filled out by you.",{"$nulls":48},"V"]
[{"$nulls":27},"Click on calculate asset details to save your changes (this allows the generator to pick up on the asset)",{"$nulls":47},">",null,"<",null,null,"Draw with this color"]
[{"$nulls":27},"Usable assets need to be in a consecutive line, otherwise it will stop counting them at the first cut",{"$nulls":48},"^"]
[{"$nulls":27},"To delete an asset, delete the top left corner text. Do not alter grey cells."]
[{"$nulls":27},"Write 0 to give a tile ground color, or 1-10 for level colors"]
[{"$nulls":27},"Assets always need to start in the top left corner. They are counted as long as colors are assigned."]
["Forest"]
[{"$nulls":10},"Tree",null,null,3,3]
[{"$nulls":9},1,null,0]
[{"$nulls":10},0,2,0]
[{"$nulls":11},0]
[]
[]
[]
[{"$nulls":10},"Bush",null,null,3,3,"Bush",null,null,3,4,"Bush",null,null,4,4,"Bush",null,null,4,4,"Bush",null,null,3,4,"Bush",null,null,3,2,"Bush",null,null,4,5,"Bush",null,null,4,3,"Log",null,null,3,5,"Bush",null,null,3,1,"Bush",null,null,1,1]
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[]
[]
[{"$nulls":10},"Cottages",null,null,10,10,{"$nulls":5},"Cottage",null,null,7,7,{"$nulls":5},"Cottage",null,null,9,10,{"$nulls":5},"Cottage",null,null,9,10,{"$nulls":5},"Cottage",null,null,8,10]
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[]
[]
[{"$nulls":9},0]
{"$rows_empty":11}
[{"$nulls":9},0]
{"$rows_empty":19}
["Farm"]
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[{"$nulls":10},0,1,1,null,null,0,10,10,null,null,0,1,1,1,0,0,1,0,0,null,0,10,1,0,null,0,10,{"$nulls":3},0,10,10,0,0,0,1,0]
[{"$nulls":10},0,0,0,null,null,0,0,10,null,null,0,1,0,0,0,0,1,1,0,null,0,1,10,null,null,0,10,{"$nulls":3},0,10,10,10,0,0,1,0]
[{"$nulls":25},0,0,0,0,null,0,0,{"$nulls":8},0,0,0,0,0]
[]
[]
[{"$nulls":10},"Hay",null,null,2,2,{"$nulls":3},3,4,{"$nulls":3},4,5,{"$nulls":3},4,4,{"$nulls":3},4,4,{"$nulls":3},4,3,{"$nulls":3},4,5,{"$nulls":3},4,3]
[{"$nulls":9},1,9,9]
[{"$nulls":10},9,9]
[]
[]
[]
[]
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{"$rows_empty":11}
[{"$nulls":9},0]
{"$rows_empty":10}
[{"$nulls":10},"Farmhouse",null,null,18,20,{"$nulls":15},"Farm",null,null,19,17]
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